Another update.
About the colosseum! I've create a new FF6::Coloseum class that contains the settings for a colosseum battle. The System class has an instance of this class that is used as the default colosseum settings. There is no Colosseum editor in the database. Instead, you go straight into the item editor and edit the colosseum settings per items. By default, an item will be using the default colosseum settings. You can customize the following colosseum properties:
- item_id: The ID of the item to win
- enemy_id: The ID of the enemy to fight
- troop_id: the ID of the troop to be used as template for this colosseum battle. By default, all enemies from this troop will be removed but the first one will be replaced by the enemy specified above.
- keep_troop_members: If true, the troop specified above will be left as is and the enemy_id property will not be taken into consideration.
- hide_item_name: If true, the name of the item to win will be hidden
That's all!
- Dargor
About the colosseum! I've create a new FF6::Coloseum class that contains the settings for a colosseum battle. The System class has an instance of this class that is used as the default colosseum settings. There is no Colosseum editor in the database. Instead, you go straight into the item editor and edit the colosseum settings per items. By default, an item will be using the default colosseum settings. You can customize the following colosseum properties:
- item_id: The ID of the item to win
- enemy_id: The ID of the enemy to fight
- troop_id: the ID of the troop to be used as template for this colosseum battle. By default, all enemies from this troop will be removed but the first one will be replaced by the enemy specified above.
- keep_troop_members: If true, the troop specified above will be left as is and the enemy_id property will not be taken into consideration.
- hide_item_name: If true, the name of the item to win will be hidden
That's all!
- Dargor