Hello Dargor (Sasha)! First of all let me say that I am thrilled to see you still working hard. Not sure if you remember me, as I see you have had many people coming and going following the progress of this project. I had ripped some spell animations, not sure if they ended up being something you used. I must say your continued work is as much of an inspiration to us (game makers) as we are to you. I'm glad to see so many people still checking in over the years. I know you will eventually complete this SDK, and I'm glad we can be here to encourage (or nag) you to finish.
I also have a few questions, and ideas for things that probably won't be implemented into your release. I know you don't want to release anything until you have it all finished, but how are the resources coming? I have been planning to make a game for years, but basically decided to wait for you. I want to make a true sequel to FFVI, taking place 20 years later. Basically I am working on the story of what happens to everyone in between games, and then the main conflict in the new game, and for the most part I don't even need to touch the computer until I have the SDK to start from. I plan of writing everything on paper until then. A few things I would like to start in advance however, are updated character sprites (everyone has to get older) plus a new world map. My idea was to basically take the World of Ruin and apply the World of Balance palette (with some changes). The SDK releases so far, I believe only had the World of Balance partially done. I know I can easily find character sprites and update them, but I feel like it would be such a waste of time to create a whole new world map, and then it end up being incompatible with your final release. So, I guess what I want to ask is, if it's all done, can you share your World of Balance/Ruin resource files, so that people can start working before the editor is complete?
A couple other things I plan to include in my game that will involve features not seen in VI-1 are: maybe a Picross mini-game (for Relm), a Collectible Card mini-game, and the main character would be customizable. When you start the game you will play as Duane and Katarin's child. You get to choose the name, gender, hair color, face type, etc. All those good things they have added to "modern" games, except it will be all pixelated.
I have seen various FFVI-based fan games pop up throughout the years, and so far nothing that compares to what I have in mind. (I did like the idea of a prequel telling the story of the War of the Magi.) I truly hope that I could completely create this game using your SDK and submit it to Square-Enix and have them port it to the FFXIII engine. They have been making all sort of spin-off and sequel/prequel games, but they seem scared to mess with their Masterpiece. Which reminds me of another feature I would like to include, the multi-bar battle gauge system from XIII.
I'm curious about what your plans are for once this is finally all finished. I know you are making this for the fans who want to make their own games, but have you ever considered working on an original story yourself? I feel like your opinions on my game would be as valuable as anyone else, since you clearly have strong feelings about FFVI. I didn't intend to make a post asking for help, but if there is anyone who feels like there should be a VI-2, and would like to have some input on how it turns out, contact me. This is not a project I expect to knock out in a few months. I would like people who are serious about making a long term commitment to developing a companion to one of the best RPGs of all time.
Anyway, good to know you are still there, as this is the first time I've been here in a few years.