Thank you very much!
The airship works but it's far from perfect. I've got the rotation and altitude features working, you can get on/off but the map doesn't scroll very well when you are not in on of the 8 default directions. There's still a lot of work to do with it.
The battle system "works" but it needs to be optimized because it lags sometimes, even on a very powerful computer!
I've got some special effects working on the battlers like the image status effect, death counter, glowing frame, etc.
Most of the battler animations are working except for the victory pose and I have to make them move.
I'm also working on the SwordTech naming and the Input Config menus. The whole CMS should be ready to use in the demo.
Oh and I almost forgot, the party screen isn't working yet. However, it shouldn't be very hard to do since I've already made 2 party changer scripts!
Besides that, I want to rewrite the Window class to fit with the SDK. I'll probably add an option to choose which type of windowskin you want to use (XP, VX, Custom, etc.) I also need to finish the installers for both the SDK Project and the FF6 RTPs. And probably the most important before releasing anything, I have to update the first post! I'll make it more attractive, I'll update the screenshot section, etc.
There's probably more I forgot to mention. There's still so many thing to do.
I'll post more during the week
Take care!
-Dargor