As I said in the first post, I don't have ALL the rips but I'm working on it!
Here's what I have so far:
All SNES enemies (GBA enemies will be added later)
All battle backgrounds
All face graphics
All icons including the enabled/disabled version of item icons, status icons, elemental icons.
All cursors plus a new windowskin
All musics
Some tilesets and autotiles
A few sounds (Very difficult to find!)
And maybe more i forget :smile:
See ya!
-Dargor
EDIT!
A quick little update! I just discovered how I will be able to make the "glowing frame effect" on the battler with status like Reflect, Shell, Protect, etc. I had to revise the Battler Sprite Sheet to do that.
Let me explain.
Battler Sprite Sheets will be divided into "Action Sheets", based on a Base Sprite.
Example: Terra_Idle.png would be the Idle sprite sheet for Terra. (Terra.png being the Base Sprite)
For good status like Reflect, the file should look like: Terra_Idle_Reflect.png
The good status sprite will be drawn above the original sprite and will "behave" exactly like the original sprite.
So now, we have 2 battler sprites, Terra_Idle and Terra_Idle_Reflect just above.
For bad status like Zombie, the file should look like: Terra_Idle_Zombie.png
Note that bad status sprites will replace the original sprite. This way, you could have a Zombie with the Reflect status! We also have 2 sprites here, Terra_Idle_Zombie and Terra_Idle_Reflect just above.
I hope it's not too confusing. :crazy:
This feature will be available in the next demo. :thumb:
Take care!
-Dargor