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Final Fantasy VI SDK - Going Social!

Hey Dargor, it's been a while. That in-game editor is hot stuff indeed! Do you need any more weapon sprites ripped? If so I'm willing to pick up from where I left off. In fact, I already started doing so.

Oh and by the way, I'd prefer the 512x416 resolution myself.
 
Great, I'm sure you'll like it. I have a little something for you all before I release the next demo! Screenshots!
Two battle scenes
http://img295.imageshack.us/img295/9005/ffvisdkbattle01as7.th.png[/img]http://img171.imageshack.us/img171/7324/ffvisdkbattle02vd7.th.png[/img]
A new battle transition and the bestiary
http://img341.imageshack.us/img341/3967/ffvisdkbattle03bj8.th.png[/img]http://img525.imageshack.us/img525/4671/ffvisdkbestiary01zi9.th.png[/img]
The colosseum and the loading screen
http://img90.imageshack.us/img90/4334/ffvisdkcolosseum01jw7.th.png[/img]http://img153.imageshack.us/img153/8890/ffvisdkload01lb3.th.png[/img]
Main menu and Title screen
http://img153.imageshack.us/img153/9796/ffvisdkmenu01js8.th.png[/img]http://img257.imageshack.us/img257/4661/ffvisdktitle01qi3.th.png[/img]

Thank you Celes_cole for the title screen!  :thumb:
You probably can't notice but in the second battle picture, the background is animated!

Take care!
-Dargor
 
Will you make many aspects of the "game engine" customizable? Like if I wanted to completely take out the esper system, would that be possible or would it be linked to the battle system in too many ways?
Also, I always felt that the item sorting could be elaborated on, like it is in many RPGs nowadays. Will you be enabling such aspects as sorting by showing equipment first, healing first, sorting alphabetically, soring by which item was received last, etc? Or are you keeping it completely true to FF6?
EDIT: Also, hotkeys for spells would be cool. Sorry if these sorts of questions have been asked before.
 
@Celes_cole
The screenshots are a bit larger but in game, the screen size will be the same as the SNES, which is 256x224, * 2 so 512x448.
I made a mistake when I said the resolution was 512x416.

@justokre
Part of this has been answered before. I will not add anything that does not appear in FFVI (both American and Japanese versions) or FFVI Advance. I do not reject new ideas though. I also think that a couple of things could be more elaborated. I'll stick to the the basic features of FFVI for now.

As for the game engine, I want it to be highly customizable. That's why I'm making my own editor. Almost every aspects of the SDK can be modified with the editor. It's is still in an early stage of development but I'll release what I've done so far with the next demo.
 
The screenshots are a bit larger but in game, the screen size will be the same as the SNES, which is 256x224, * 2 so 512x448.
I made a mistake when I said the resolution was 512x416

Yeah, that's what I ment. I didn't mean to say screens shots. And I ignored the 416 XD. I thought it was 448 from the beginning.
 

Andric

Member

Beautiful screens, man.  I really like the scanline effect on the windows, and the resolution. 

Will you be releasing this demo unencrypted, per chance??? 
 
The demo is almost a complete rewrite of older versions. In fact, it's version 2.0 BETA. It will include everything from the older versions plus:
  • The colosseum
  • 50% of the bestiary menu
  • A new battle transitions
  • All enemy graphics (FFVIA enemies will come later)
  • A highly customizable cursor system
  • An "image based" ATBs
  • A part of the enemy editor which is a very small part of the full editor
  • Things for programmers such as new classes and methods, scripting tools. etc.
  • A couple of things in the battle system

It's not a lot but I will update it often. I'll try to make a new demo for each months!
I will not have the time to upload it tonight :( (I hate my dial-up connexion)

Everything should be online tomorrow night!
Take care!
-Dargor


EDIT:
@Celes_cole
Yes, I'm working on that. The editor will manage it the same as RM2k/3 areas.
 
Nice! I hope to be able to do all this with no lags.

I'm uploading the demo as we speak but, as some of you probably know, I'm using a very slow internet connexion. I hope it will be ready before midnight but I can't promise anything. I had trouble uploading it on my website so I used Rapidshare. Please don't hate me for that! I know it sucks.

Anyway, it will be online tomorrow morning. I'm also doing a lot of changes on the website so it will be temporarily unavailable.

I'll be back soon!


EDIT: Here it is! http://rapidshare.com/files/89534699/Fi ... I.rar.html
 

Andric

Member

Great job on the demo!  :D  I have to go to school now, but I will be digging more through it later.

One question so far:  Is "wave" a function built into the sprite class in RGSS2?
 

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