Nop, this project if far from death.
And here's an update!
I'm working on an alternate version of the SDK using RGSS2.
That means a new custom resolution (514x448) which is the SNES resolution x2.
New battle transition using bitmap.radial_blur method. It looks like the FF7 battle transition.
Animated battle backgrounds (Desert, Fire, Underwater, etc.)
Smoother game, 60 FPS and much more!
I'm still working on the battle system. A lot of things are still need to be done here.
The menu system is 95% completed.
The coliseum system is almost finished but I need to make an AI for the actors who fight in the coliseum.
Besides that, there are some details I need to work on, like updating the optimum equipment when changing relics.
I hope to be able to release a new demo in a month or two but as I said, I want the battle system to be 100% playable (not necessarily 100% completed) before I release version 2.0.
There's still a lot of work to do but this project is not dead. More updates are comming soon.
Oh and by the way, happy new year to everybody!
Take care
-Dargor