USING_RTH_FFXII_BATTLE = false
# Set the menu commands' name:
# DATA[index] = ["Command", "Help Text"]
DATA = []
DATA[0] = ["Party", "\\i[049-Skill06]Select your party", 0]
DATA[1] = ["Status", "\\i[049-Skill06]See your party status", 0]
DATA[2] = ["Equip", "\\i[049-Skill06]Equip your party", 0]
DATA[3] = ["Licences", "\\i[049-Skill06]Edit your licenses", 0]
DATA[4] = ["Gambits", "\\i[049-Skill06]Edit your gambits", 0]
DATA[5] = ["Inventory", "\\i[049-Skill06]Check your items and equipaments", 0]
DATA[6] = ["Config", "\\i[049-Skill06]Game Configuration", 0]
DATA[7] = ["End", "\\i[049-Skill06]Exit the game", 0]
# Set the menu commands:
# COMMANDS[index] = eval command
# Ex:
# "start_actor_select('Scene_X') will call: $scene = Scene_X.new(party index)
# "start_actor_select('Scene_X', arg) will call: $scene = Scene_X.new(party index, arg)
# "$scene = Scene_X.new" will call: $scene = Scene_X.new :P
COMMANDS = []
COMMANDS[0] = "start_party_change_select"
COMMANDS[1] = "start_actor_select('Scene_Status')"
COMMANDS[2] = "start_actor_select('Scene_Equip', 2)"
COMMANDS[3] = "start_actor_select('Scene_Licences', 3)"
COMMANDS[4] = "set_error('Disabled option')"
COMMANDS[5] = "$scene = Scene_Item.new(5)"
COMMANDS[6] = "$scene = Scene_Config.new(6)"
COMMANDS[7] = "$scene = Scene_End.new(7)"