XDarknessBoyX
Member
OMG!!! i swear if i see the full version i will use it in my game WOW
Questions:
1_ when is the full version will relese ^^
Questions:
1_ when is the full version will relese ^^
Sorry, i couldn't find but i did some changes trying to fix it.remody356":31y977cj said:i get an error 101(line) Game_character Attack?
and it only happens after a BOSS
unwise":31y977cj said:mmm it seems that the gold doesn't update in the menu. Don't think its only the menu. And if i look at the script and compare it with rth-abs is almost the same (except for the menu part and those few extra stuff). What i want to say is the gold doesn't get updated in rht-abs. So its the same problem.
Tried to figure out where the problem is cause it works the same as the exp thing, i think (thats how i will code it) but i didn't find the right code so can you please fix the gold problem? or just point me in the right way?
darkkyros":31y977cj said:I can't wait to see more. I definitely will use this in my game. I only have two questions so far.
1 - What would I do to make it so when the Main Actor dies (Leader), it's game over?
2 - And, is there a way to disable the character switching?
XDarknessBoyX":31y977cj said:OMG!!! i swear if i see the full version i will use it in my game WOW
Questions:
1_ when is the full version will relese ^^
remody356":31y977cj said:THE PERSON WHO POSTED THIS SCRIPT DID NOT MAKE IT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
HE ONLY TRANSLATED IT TO ENGLISH FROM (Japanese, or Portuguese) so he does not know anything about the script and updates unless he personaly knows the person who made this script!
It fine. It's something I'm not in a hurry for.RTH":12ffdx4n said:darkkyros":12ffdx4n said:I can't wait to see more. I definitely will use this in my game. I only have two questions so far.
1 - What would I do to make it so when the Main Actor dies (Leader), it's game over?
2 - And, is there a way to disable the character switching?
Of course there are, but, i ain't gonna do it for now. Sorry.
darkkyros":1pa30n87 said:RTH":1pa30n87 said:darkkyros":1pa30n87 said:I can't wait to see more. I definitely will use this in my game. I only have two questions so far.
1 - What would I do to make it so when the Main Actor dies (Leader), it's game over?
2 - And, is there a way to disable the character switching?
Of course there are, but, i ain't gonna do it for now. Sorry.
darkkyros":3a6oe1q6 said:EDIT: Never mind, I fixed the problem.
darkkyros":3a6oe1q6 said:darkkyros":3a6oe1q6 said:RTH":3a6oe1q6 said:darkkyros":3a6oe1q6 said:I can't wait to see more. I definitely will use this in my game. I only have two questions so far.
1 - What would I do to make it so when the Main Actor dies (Leader), it's game over?
2 - And, is there a way to disable the character switching?
Of course there are, but, i ain't gonna do it for now. Sorry.
Those two are the only questions i have left. Everything else I've fixed. I can't seem to find how to do those.
def set_dead
$game_train_actors[$game_party.actors[@main_actor].id].set_dead
if $game_party.all_dead?
$scene = Scene_Gameover.new
return
end
if $game_system.summoning
$game_temp.need_call_unsummon = true
end
$game_temp.need_call_actor_select_menu = true
end
def set_dead
$game_train_actors[$game_party.actors[@main_actor].id].set_dead
$scene = Scene_Gameover.new
return
end
if @ffxii_updated == false
if false
Lockheart":3gcx00m0 said:Would it be possible to detach the menu system apart from the battle system and use them separately or do they require each other to work?
I like the menu system but I'm not a big fan of ABS systems. So maybe you could look into separating them once everything is done, Possibly?
USING_RTH_FFXII_BATTLE = false
# Set the menu commands' name:
# DATA[index] = ["Command", "Help Text"]
DATA = []
DATA[0] = ["Party", "\\i[049-Skill06]Select your party", 0]
DATA[1] = ["Status", "\\i[049-Skill06]See your party status", 0]
DATA[2] = ["Equip", "\\i[049-Skill06]Equip your party", 0]
DATA[3] = ["Licences", "\\i[049-Skill06]Edit your licenses", 0]
DATA[4] = ["Gambits", "\\i[049-Skill06]Edit your gambits", 0]
DATA[5] = ["Inventory", "\\i[049-Skill06]Check your items and equipaments", 0]
DATA[6] = ["Config", "\\i[049-Skill06]Game Configuration", 0]
DATA[7] = ["End", "\\i[049-Skill06]Exit the game", 0]
# Set the menu commands:
# COMMANDS[index] = eval command
# Ex:
# "start_actor_select('Scene_X') will call: $scene = Scene_X.new(party index)
# "start_actor_select('Scene_X', arg) will call: $scene = Scene_X.new(party index, arg)
# "$scene = Scene_X.new" will call: $scene = Scene_X.new :P
COMMANDS = []
COMMANDS[0] = "start_party_change_select"
COMMANDS[1] = "start_actor_select('Scene_Status')"
COMMANDS[2] = "start_actor_select('Scene_Equip', 2)"
COMMANDS[3] = "start_actor_select('Scene_Licences', 3)"
COMMANDS[4] = "set_error('Disabled option')"
COMMANDS[5] = "$scene = Scene_Item.new(5)"
COMMANDS[6] = "$scene = Scene_Config.new(6)"
COMMANDS[7] = "$scene = Scene_End.new(7)"
RTH":262kliys said:About this problem. If it is an incompatibility bug, nevermind, but if it is a default system error, tell me so i can fix it in the demo either.darkkyros":262kliys said:EDIT: Never mind, I fixed the problem.
Ok:
1 - look foron Game_Player class and writeCode:def set_dead $game_train_actors[$game_party.actors[@main_actor].id].set_dead if $game_party.all_dead? $scene = Scene_Gameover.new return end if $game_system.summoning $game_temp.need_call_unsummon = true end $game_temp.need_call_actor_select_menu = true end
2 - find this line:Code:def set_dead $game_train_actors[$game_party.actors[@main_actor].id].set_dead $scene = Scene_Gameover.new return end
Line 63 - Script: FFXII - Scene_Map and replace it.Code:if @ffxii_updated == false
Code:if false
darkkyros":3e83fuhx said:EDIT: Sorry for all of the questions, but do you have a readme file for all of the comments like: agressiveness, sight, respawn, etc.?
hungery12":3e83fuhx said:How do you add on to the licence board?
$scene = Scene_Title.new
$scene = Scene_Create_Licences.new(Hero Id)
$scene = Scene_Title.new
hungery12":3c9u2cgs said:ok, I unequiped a weapon, and now I can't re-equip it. What is going on here? ???
def refresh_status
@equip_status.equips = @equips
@equip_window.equips = @equips
end
def refresh_status
@equip_status.equips = @equips
@equip_window.equips = @equips
@party_equip_window.refresh
end
RTH":2162fxdl said:Sorry, i couldn't find but i did some changes trying to fix it.remody356":2162fxdl said:i get an error 101(line) Game_character Attack?
and it only happens after a BOSS