Well, back to bumping, I guess.
As I said, and will several more times, WE ARE NON-RTP, leaving the whole XP RTP and system. So lots of help will be needed for pixel art:
-Icons
-Tilesets
-Battlers
-Sprites
-Busts
I have some one for some sprites, but cannot completely depend on them. If you are free, please consider contributing!
I changed around the plot and story a bit - I'm working on the revised version right now. I also made the first post more visually appealing - sorry I have no new screenshots yet, though. But considering that only the Alpha is out now, there isn't anything down in the concrete. Soon, I'll have the graphical resources up to look at (with watermarks, of course - I don't want people stealing my custom resources!!!)
I want to create a game that not just I will like, but many in the community.
So I was wondering if there is a system feature in a game you like, very much, and would like to see in this game? Like maybe a custom menu feature like settings, a battle system skill, or a map HUD that's useful; or maybe even something visually appealing, like animated idle poses, or a sparkly menu effect, or maybe even picture-backed windows.
I really like more depressing story-lines, and dark settings. Sort of like Quintessence, but really more like Fragile: Ruins of the Moon. I don't know why, just appeals to me. But later in the game, you will visit the ruins of the Holy Earth. The world's religion revolves around this. I will get into more detail as the game progresses.
On the main post, I have decided to split it in two - Simple, for quick stuff about the game for those who do not like reading long paragraphs, and the Detailed, for a more in depth story, background, and information. I really don't know if it would work though - tell me.
That's it for now!
-Lonelyelf
P.S. sorry I write so much ~ If you want shorter stuff, just tell me.
As I said, and will several more times, WE ARE NON-RTP, leaving the whole XP RTP and system. So lots of help will be needed for pixel art:
-Icons
-Tilesets
-Battlers
-Sprites
-Busts
I have some one for some sprites, but cannot completely depend on them. If you are free, please consider contributing!
I changed around the plot and story a bit - I'm working on the revised version right now. I also made the first post more visually appealing - sorry I have no new screenshots yet, though. But considering that only the Alpha is out now, there isn't anything down in the concrete. Soon, I'll have the graphical resources up to look at (with watermarks, of course - I don't want people stealing my custom resources!!!)
I want to create a game that not just I will like, but many in the community.
So I was wondering if there is a system feature in a game you like, very much, and would like to see in this game? Like maybe a custom menu feature like settings, a battle system skill, or a map HUD that's useful; or maybe even something visually appealing, like animated idle poses, or a sparkly menu effect, or maybe even picture-backed windows.
I really like more depressing story-lines, and dark settings. Sort of like Quintessence, but really more like Fragile: Ruins of the Moon. I don't know why, just appeals to me. But later in the game, you will visit the ruins of the Holy Earth. The world's religion revolves around this. I will get into more detail as the game progresses.
On the main post, I have decided to split it in two - Simple, for quick stuff about the game for those who do not like reading long paragraphs, and the Detailed, for a more in depth story, background, and information. I really don't know if it would work though - tell me.
That's it for now!
-Lonelyelf
P.S. sorry I write so much ~ If you want shorter stuff, just tell me.