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Fall of the Living: First Outbreak (Full Game Thread)

Xilef;312422 said:
Will you have a pick up junk and use it as a weapon thing? So you can pick up fire extinguishers or plant pots and attack the zombies.
Oo. Idea for a weapon, Medievil Flail, so you can run in like a madman into a gang of zombies and take them all out.

Yeah diffrent weapons like that.
Ill make it so you can kick stuff at zombies too.
Like right now im working on you can kick over a trashcan and kick it to mow down zombies lol.
 
DAMN, DAMN, DAMn, I'm so looking forward to this game. And dude if your scripts can actually do the stuff you say it can, I will personally elect you into the OVAL OFFICE. Damn, I'm gonna go ahead and start on my modern game ..... :thumb:
 
Is two player a definate feature in this? And if it is definate, can you please explain some of the things in th multiplayer? I see there's co-op and survivor, what about CTF?
 
Xilef;313649 said:
Is two player a definate feature in this? And if it is definate, can you please explain some of the things in th multiplayer? I see there's co-op and survivor, what about CTF?


Well I havent worked too much on the 2 player feature yet, but it is a definite. (by two played i dont mean an online mode)

The 2 player mode will have a CTF mode, a Deathmatch mode, a co-op mission mode, a team "invasion" (survival) mode.


Each mode will have zombies.

CTF ill make a few leves you can choose from.
Deathmatch mode would be you vs player 2 vs zombies.
Team invasion mode is just you and plater 2 have to kill all the zombies with whatever you can find on the level (note:: if their is any guns on that level, ammo will be limited)
and if one of the player dies from a bitemark, that player will be able to play as a zombie.

The CO-OP mode will be you can chose from a few missions, and you must cooperate to survive. as usual, if a player is bitten, he will come back as a zombie.

I was thinking of adding a few funny missions.
Such as maps from your favorite zombie movies.
Like one level, from shaun of the dead, you would have to get from shauns house to the winchester, and have weapons from the movie.

Or a mall like DOTD.

things like that.


Zwark0;313696 said:
yo "saikyo" why don't you post up those screenies you showed me of mulitplayer?

because that was a completly diffrent engine and had nothing to do with this project.
 
Zwark0;313712 said:
that's a shame coz that was a damn good engine....

Was alright.
Had alot of bugs though, and i couldnt make animations for everything.
And coding it was harder than king kongs shit.
 
Any information about the vehicles? It's not normal to have them in zombie games, and I'd like to see your approach on them with this.
 
Xilef;314066 said:
Any information about the vehicles? It's not normal to have them in zombie games, and I'd like to see your approach on them with this.

The way the veichles will work is if they are not to trashed you'll be able to drive them.

Cars wont be available EVERYWHERE, but some places you will have them.
In the first city it isnt available. On your first mission you have to go to Statuer Island to grab supplies. Stauter Island is supposibly the place where the zombie outbreak started, and it's still very dangerous. Has the most amount of zomibes. If you want to imagine what it is, think of miami florida.
The first veichle you get is a jeep with a machine gun in thhe back. you can drive that.
Later in the game you escape to Statuer Island, but this time youre able to explore it and all.
Cars that you do find, run on gas.
I havent decided if yyou will be able to refill them at gas stations or not.
I'm going to try to make Stauter Island really big, so you will actually have use of cars.
Also sometimes on missions when you escape to statuer island, you have to use a veichle.

I hope I explain that well enough to not cost confusion..
 
Holy crap and a freakin' half. That looks to be one of the most amazing rmxp games ever. In fact, THE most amazing.
 
saikyo765;313732 said:
Was alright.
Had alot of bugs though, and i couldnt make animations for everything.
And coding it was harder than king kongs shit.


Harder than King Kong's Shit? yeah you would know XD
 
Yeah, for now most of them are GTA rips.
However GTA can be gritty, it doesnt have the textures i want of a destroyed city, so that gta chip is only place holders.
But the inner chipset has nothing to do with GTA.
 
Xilef;310669 said:
Hey, Battle world is 131 meg and i've had over 3 thousand downloads of my earlier releases.
Don't worry about file size, that can be compressed later, just think about making a solid game with a decent play time for me ;)

Like he said, it takes bout 2 days to complete Black and white but it's still 1 of the most played games!!!
 
DraconicKing;315161 said:
What CharSets and Tilesets do you use?

Hey the Charsets I use are edited from HK templates. :D
The tilesets are a mix right now, some of them are placeholders.
The indoor screenshot is from my tileset from Zombie Tales.
The city is GTA rips that ive ripped, but that is only a place holder for now.
 

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