Most of the buildings will be able to be entered in the game. Each building you might find something of use such as food, different kinds of melee weapons, and other items that can help you on your survival. Each time you play the items wont be in the same location as the last time you played. Each building will have diffrent graphics, no building will use the same chipset. here is an EARLY test of the inside of a small convenience store (retrieveable items not shown)
the graphics of the items without complete shading are just test. more detail will be added!
Also been messing around with the forest enviornment some.
(The screenshots do NOT include the "lighting" fog. it's just bare chipset. The maps shown are also still being worked on. )
Heres the warehouse survival level.. It's still being added to. Start off with a handgun and each kill adds points to your score, with the rewarded points you are able to buy weapons that are around the level (nazi zombie style)
The survival levels get intense as the number of zombies spawned raises the longer you survive.
The demo includes 3 survival stages, and a free explore mode that includes sections from the first few chapters. The games areas to explore change with the storyline. The free explore mode starts you off in the country side with no supplies or weapons and and you can explore the different terrains. there is a city to explore with lots of shops, buildings, hotels,alleyways, and rooftops to explore with supplies found in places that make sense. Such as guns at a gun store or medical supplies at hospitals, ect. The interstate that leads out to the vaster country side has forest areas, 2 small rural towns, airports, and military bases.
Theres many items and weapons to find. The urban areas and more populated areas have bigger crowds of zombies and the respawn rate is higher than other places. While the less populated areas such as the forest and parts of the country side are more horror gameplay, expect the unknown.