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Fall of the Living: First Outbreak (Full Game Thread)

Johnathan Preciado Productions presents...

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Genre :  Action/Adventure/Survival Horror/Rpg
Engine :  Rpg Maker XP
Players :  1 (2 for battle mode)
Special :  Scoreboards on offical website

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Team
Me - Game Designer - Graphics Artist - Mapper - Story Productions
Sunny - Music Composer - Productions Member
LumberWarrior - Website Designer - Productions Member

What is Fall of the Living?

Fall of the Living: First Outbreak is a survival horror action rpg made in RMXP that has been in production for quite some time now. Survive by any means possible. The zombies are just a start of the trouble, the real problem is what has happened to the last living souls. Or better yet what will they do to you.


Story jot downs, and small ideas.
The story to this game is still being worked on so I will just give you an idea
The game no longer takes place where zombies completely rule the world, but the world is in deep trouble.
The game will now take place few weeks after the dead have first rose.
The first "safe haven" you start off in is an office building with the staircase destroyed with roof access.
The dead have been walking for about 5 weeks already.
You are in the building with a few other people, and you can save other people from outside to bring back to the building.
You can do diffrent missions for all the main characters,  then leads to you leaving the city (main storyline mission) once it gets too filled with zombies. Doing missions other than the main one will be rewarding, but its a risk you have to take.
You don't have to do missions the whole time however.
You could just leave the building on your own and go out and kill zombies and explore.
I want to game to have choices that will affect the way the story goes, but nothing too deep.


Quick ideas of areas I want to make.
All areas will be accessable by highway/freeway.
You will be able to either chose to drive on the highway yourself, or "quicktrip" once you have found that location.
Quicktrip will teleport you to your selected area. Not magiclly, what really happens is it skips the trip and makes it so one of the survivors drove.
I don't want hours of aimlessness, it will have signs of how to get where you are going.
You will also have a roadmap to look at.
However, driving yourself will sometimes let you find extra items and weapons.
Such as maybe you will run into a police car with a new gun inside it.
Or catch a new survivor that can help you.
Becareful, some will lie about being infected or simply not tell you. So keep a close on everyones behavior. (throw up blood, wounds or bitemarks)
If you don't keep an eye on them and you bring them back to your hideout, they could zombify and attack.
When someone gets infected, shoot them.
Not everyone will agree on your decision too though.
Keep in mind, you cant make everyone happy all the time. But it is good to keep your "trust/approval" stats up.

Characters
Ok so lets go into a little more detail about the main characters. Please bare with me it's still kind of bare.
I will be posting the sprites as they finish so yeah.

Arnold Lilestone
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Arnold is the muscle of the main 3 characters. He is more of an act before thinking type of person. Although is decent at stealth, he rather do things his way. Shooting anything that moves from the start to finish. Not your average "dumb muscle" but lacks making complex plans. He is often corrected by Kelsey, who is the brains of the operation. Can be a sarcastic prick but it's all for laughs for his satire style sense of humor. Has a taste for cheap cigars.



Kelsey Merit
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Barely any battle expirience and doesn't really know how to use a firearm. She much rather have the boys carry out the dirty work. But without her brains the team would have possibly been killed long ago. She is usually the one they can rely on for the best course of action and how to approach the situations they have been handed. An excellent sense of navigation and a pro at electronics. Don't be mistaken by her looks though, she is strong minded and knows how to stick up for herself.


James Ridict

A young teen saved by Johnny on the first day of the outbreak. James rather run that stay and fight.  Although cannot contribute much towards the fighting aspect, he has a decent ammount of knowledge cooking from classes he took before everything changed. Is often joked apon by the team for his deep interest in conspiracy theories. Although confused from all that's going on, his heart is in the right place. Will help the team with whatever he can.


Johnny Curfield

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(Left is the main clothes, right is without the jacket and shoes)
A young man in his mid 20's. Always tries to look towards the bright side of things and help people in their time of need. Even if it means getting into trouble in the process. A "believer" simply put. Basic knowledge in firearms and hand to hand combat. While not the leader of the group, puts in his share just as everyone does.

Features:
Advanced Weapons System:
You will have a large amount of weapons to choose from, as well as variants of these weapons. You can hold up to 4 weapons at a time: a Primary weapon, a secondary weapon, a support weapon, a melee weapon, and your fist.
All these weapons will be able to be upgraded and customized. You will be able to use attachments such as extended magazines, grenade launchers, suppressors, flashlights, scopes, LAM's, ect.

FPS like shooting controls:
Shoot from your hip for running and gunning or aim down your guns ironsights for a chance at an accurate clean headshot. there is a small reticule in the upper left corner to display your accuracy chances.

Headshot system:
The headshot system will rely on a number of things. 1) the accuracy stats of the weapon you are using. 2) Your level up stats of the weapon you are using. 3) The actions you are doing while firing. For example, if you walk while shooting, the headshot chances will go decrease. But standing still and shooting, it will make it easier to get a headshot. But ducking and shooting, will have more of a chance than the previous two. Stronger weapons such as the desert eagle, will make zombies head explode when you recieve that headshot.

Advanced Particle Animations:
Animations in the game will all be made with the particle system. creates fluid smooth animations in a much faster method without lag compared to the default RMXP battle animations system.

Blood System: Its not a zombie game without tons of blood and gore. Blood splatters on floors and walls when an enemy is damaged.

Many unique animations:
zombies all die in different ways. who wants to see the same death animations over and over again? Get the most satisfying feeling with this legit system.

Travel System/Free Explore:
You can get to practiclly anywhere in the city from the main highway. The highway also leads out to the country side. where there will have smaller rural towns. plenty of different terrains will be explored.

In dept player status system:
The main thing about surviving is taking care of yourself. staying in the best shape possible. sleeping,eating right foods, keeping stress meter low. exorcising, and other things such as climate/terrain.

Lock facing:
lock facing occurs when aiming down your sights rather than hipfiring. and turns off when you return to hipfiring

Firearms and stats:
Weapons will be available to buy at the gun shops in the safe city, stolen from destroyed cities, or found off dead enemies. You can use a "RENT" option were you can use one weapon for half price, but only on one mission.Headshots can be achieved, but the chance of getting on depends on a few things.  Moving while firing makes less a chance to score a headshot. Secondly, the type of weapon you are using as well as the amount of skill/stats you have with that weapon. For example, you would have a better chance of getting a headshot with a bolt action rifle than a handgun.

Player Stats:

-Stamina:
By upgrading your Stamina (which can be done by walking rather than using vehicles) you will be able to run for longer before getting tired and do more damage with melee attacks. You will also be able to escape from Zombie Grapples much easier, your health bar will grow larger when you level, and it will take few more bites to be infected.

-Firearms Skill:
If you use a weapon for a certain amount of time you will level up and get better with it. This will mean you can get headshots easier with it from being used to the way it "handles". and reloading it will take less time as well as you will be able to draw your weapon quicker.

-Trust/Reputation:
Trust determines your chances of recruiting new people. If you do bad things like killing innocent people and not keeping promises, it will go down. Do enough bad things and survivors in other cities will hear about it and not trust you.

Infection:
There will be an infection percentage each time you get bitten. Depending oh how bad the zombie wounds you the more the percentage will go up. Once the percent reachers 100, you will die, and reanimate as a zombie.
.You can’t do missions while you are a zombie, but you can play as one just for fun. The game will automatically save on every map you enter (unless you’re a zombie) so you can easily reload from where you messed up.


Battle mode:
Battle mode will be mostly a 2-player feature. In Battle Mode, you can do one of three things. One is Survival mode in which you kill as many zombies as you can before the time runs out. Another is Co-op mode which allows you to play through small missions with objectives with a friend. Finally, there is Brawl Mode. In Brawl mode you go up against another player while fighting off zombies.

Driving system:
In this game, you can drive vehicles that have managed to survive the chaos. Such as jeeps mounted machine guns on the rear that you will be able to use, and if you run out of ammo, you can always just mow’ em down by running them over!

Safehouse System:
With this system, you will be able to take any empty building and convert it into your own, personal fortress. You can barricade the doors and windows with anything you happen to find, but be prepared – Zombies will never give up if there is food inside. You will also be able to set traps. You can also sleep in your safehouse. Sleeping will refill your stanima gauge. However be sure to eliminate zombies that make their way in. Even if they are on a lower level and cant reach you, your sleep will be disturbed and you wont gain  as much stanima as you would regulary.

Food:
Food is just used to refill your health.


Left 2 Die mode:
A minigame mode parodying the game Left 4 Dead. It will feature 2 characters to choose from, running zombies, lots of ammo to go around, and a few maps to play through.

Newer Screenshots
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Older Screenshots:
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these have the older hud
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So the first cutscene is finally almost complete. This is the safehouse which is Johnnys studio apartment. The entrances are barricaded. I am fully aware of the bed map error and a few things on this chipset is just place holders.


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This one Johnny is awoken by suprise by Kelsey. Since the zombies have been walking around for a few weeks now, he is very suprised when kelsey wakes him up so he quickly aims his weapon at her only to relise it is her.


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Kelsey lets Johnny know that the supplies are low, and he must meet the team up the stairs heading to the roof to plan it out.

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This is after Johnny gets dressed, you must grab your weapon then head to the roof for the first mission. Which is a simple supply run.

Most Recent!

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+Added Mac 11. It's used as a one headed SMG. I was thinking maybe you can duel wield but only for the Mac 11
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+added Remington 870 "Super shorty" shotgun.
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Just another shot. the +10 is just a battle animation for +10 score points
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Expirimenting with the muzzle flash. In dark areas the light from the muzzle is brighter.
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Locations:
-Generic large united states urban city
-Miami type city
-Small rural towns
-Forest and cabin area
-Plenty of houses, stores, and apartments to go inside of.

Original Soundtrack
The game will feature a fully original soundtrack composed by Sunny Singh.
Below are 3 great tracks you can listen to.

Main Theme:

http://www.soundclick.com/util/getplaye ... 14592&q=hi

Walt Of The Living:

http://www.soundclick.com/util/getplaye ... 83134&q=hi

This Machine:

http://www.soundclick.com/util/getplaye ... 83143&q=hi

Enemy Type
Fall of the Living will stay true to the George A. Romero zombie formula. Slow, but dangerous when surrounded by a large number. This game will not feature mutants, or any kind of deformed creatures (other than zombie dogs). Its a zombie outbreak, similar to the original Dawn of the Dead. Zombies are not your only concern. You must battle with the evilest creature on the face of the planet: human beings. Riots wage throughout the city, looters will try to take whatever they like. Prisoners have escaped from their cells, people are confused about if they can trust.
  • Walking Zombies
  • Sprinter Zombies (later levels in game)
  • Zombie Wildlife (dogs, bears, and others. mostly in a more rural location)
  • Looters and rebels.
  • Spitting Zombies (some can spit acid, some are poisonous)
  • Deranged/stressed indivuduals (some people go mad in a time of crisis)
  • Crawler Zombies
  • Weapon Zombies (they smack you with whatever weapon is in their hand)

Eliminating Lag
Rpg Maker Xp games are known to have their limits. We are pushing the limit with keeping the game as smooth as possible by careful complex coding. One of the main features to do so is our enemy spawn system. The way it works is instead of randomly placing a large amount of enemy events on screen causing lagtastic gameplay, it is done in a much simpler way of simulating a never ending swarm of hungry zombies. Here are the steps that it does
  • Enemy charset, number of enemies on the map, and enemy location, spawns randomly as you go on a new map that is is outdoors (maximum ammount of enemies the map can hold before causing lag tested on multiple computers)
  • After you kill an enemy and his body lay on the floor after x amount of time his body will disapear and respawn randomly on one of his multiple set respawns points with full health and a diffrent graphic
  • After killing the same "event x ammount of times, so you will like you have accomplished holding them off, it will take even longer for that said enemy to respawn the next time
  • Some zombies will have special respawns. Such as one may break through the door exiting a house. Or a car will swerve onto the map crashing into a nearby wall, and a zombie will fall out. Or a rebel or looter you have once killed will respawn as a zombie.
  • After killing the same "event x ammount of times, so you will like you have accomplished holding them off, it will take even longer for that said enemy to respawn

This system is already completed and I while it is very simple, i feel very accomplished because it feels very fluid.


Test Videos

Muzzle flash test:

http://tinypic.com/player.php?v=314aw4k&s=5

blood splatter test

http://tinypic.com/player.php?v=20ie5y0&s=5
 
This looks way better than your original zombie game and just as good as your GTA game.
EDIT: Co-op is a great idea. Will it be split screen or "P1 screen god"?
 
Xilef;310590 said:
This looks way better than your original zombie game and just as good as your GTA game.

Thank you. :]
I was expecting people to bash on me because i started a new project.
Check out the videos if you can, I need some opinions on the early zombie animations, and hero animations :D
 
Holy @!$#!

I wanna help! I can't do much, but I wanna be part of this o.o

I've always looked for a script with guns like that, but to no avail. Can you spare the script o.o

I will treat you like a saint! Ah well. ^_^

Amazing-looking, man.
 
xephyr14;310600 said:
Holy @!$#!

I wanna help! I can't do much, but I wanna be part of this o.o

I've always looked for a script with guns like that, but to no avail. Can you spare the script o.o

I will treat you like a saint! Ah well. ^_^

Amazing-looking, man.

Thank you too. :]

With this one, I don't really need help because I have everything planned.
But I am ALWAYS open to new gameplay ideas, and request for the game.
I will do all I can to make this game even more enjoyable for you all.
As for the shooting script, I'm sorry but I can't share at this time.
When the game is released, i will release the script.
I want to show you the kind of stuff this script can do.
 
Why not put some kind of Survival mode in?Where the enemies are unlimited and you have to survive for as long as you can while the enemies become stronger and fast ect.
 
Belthazar666;310608 said:
Why not put some kind of Survival mode in?Where the enemies are unlimited and you have to survive for as long as you can while the enemies become stronger and fast ect.

Well there will be a battle mode with infinite zombies, called survival mode.
Check my original post, its in there :]

Vampiriclayer;310606 said:
if you need help with something like mapping, tell me xD

Hey saikyo, any chance you'd help with my project if i helped with yours?

Well what would you need help with?

And what could you help out with?

:]
 
Vampiriclayer;310614 said:
Well i'm making an MGS game.

Just asking, but mapping is creating maps, right?
yes, mapping is creating maps, making certain graphics for that map,
adding effects to that map, BGS, and other things...well thats what I think of it as..lol.
And a MGS game?
I had one going waaaay back.
 
I'm not interested in being a fat part of your game's design, but here's an idea I've always wanted to see in a Zombie game, have the story lines super flexible around the allied heroes, so if they get killed in battle (Not in a cutscene or anything, in real game play) the entire story is thrown into a different direction.
 
Vampiriclayer;310625 said:
well... i'm pretty sure i can make maps and add effects to them... but i'm not sure about making graphics...

What kind of graphics are you looking for?
Jungle, base, destroyed city?
or what?
when i get a chance i can maybe help out but I kinda have my hands full.

As for the idea Xilef, I had an idea like that too.
I was thinking also about having your own choice do do things your way, rather then just doing everything one way.
 
saikyo765;310632 said:
I was thinking also about having your own choice do do things your way, rather then just doing everything one way.

Ah, so if you have a mission where you have to take out a corrupt politician who went greedy for money you could do it with either a gun and silently snipe the guy or blow up the entire building in about 2 seconds but it attracts hordes of zombies to the area that hang around there for the rest of the game. Nice :thumb:
What's the gameplay time you're planning for this? It might take a while to make, especially in parralel to your gta game.
 
Xilef;310638 said:
Ah, so if you have a mission where you have to take out a corrupt politician who went greedy for money you could do it with either a gun and silently snipe the guy or blow up the entire building in about 2 seconds but it attracts hordes of zombies to the area that hang around there for the rest of the game. Nice :thumb:
What's the gameplay time you're planning for this? It might take a while to make, especially in parralel to your gta game.

Gameplay time? what like release date?
Well I'm just working at it on my own pace because if I put a certain deadline itll add too much stress and I wont be able to fully polish the systems like i want to, and itll take away the fun in making it :]
well for me at least.
Lol and i'n my opinion this will be easier to do than my GTA game :D
And for the driving system and stuff, im taking it from my gta game, but adding stuff like the ability to shoot the machine gun in the back of the jeep and stuff.
 
i don't like asking ppl for things without helping them out with something first. but my game is gonna take place at 2 different military bases.
 
Xilef;310656 said:
Gameplay time being, do you expect the player to complete it in 3 straight days, 3 hours in a fastest possible completion.

Oh, not so sure yet really.
The gameplay script/ideas i wrote is pretty long so...id aim for at least 2 days to complete. I'd make it longer but I know if the gameplay size is too big would people still download it?
 
Hey, Battle world is 131 meg and i've had over 3 thousand downloads of my earlier releases.
Don't worry about file size, that can be compressed later, just think about making a solid game with a decent play time for me ;)
 

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