@ratty: So, we decided to put some thought into the whole 'how do dragon riders hear' thing. ^^
The webs of their ears catch the vibrations of the sound around them and funnel them down a channel located at the base where the web joins the main part. (Thus as their ears get beat up in old age, their hearing starts to decline.)
As displayed by the (jpeg artifacty) image
http://img90.imageshack.us/img90/4182/41286991jk4.jpg[/img]
An interesting note, the design of their ears is also extra sensitive to the lower ranges of Dragon's Speak, (since the ears are similar to a dragon's own) allowing them to understand the race.
@pokemorpher: Man that old demo is short ^^; Glad you enjoyed. We put alot of effort into those graphics, not too mention the world, even if the demo is only a incredibly quick glimpse.
-----------------
Feature Update
Wait... what's this? New features AFTER the beta test? Well... my part for the next demo is more or less done, and I had an urge to design and script so........ yeah ^^; The one feature will defiantly be included for demo 2.0, the other is tentative (I have to script it first after all :p)
The webs of their ears catch the vibrations of the sound around them and funnel them down a channel located at the base where the web joins the main part. (Thus as their ears get beat up in old age, their hearing starts to decline.)
As displayed by the (jpeg artifacty) image
http://img90.imageshack.us/img90/4182/41286991jk4.jpg[/img]
An interesting note, the design of their ears is also extra sensitive to the lower ranges of Dragon's Speak, (since the ears are similar to a dragon's own) allowing them to understand the race.
@pokemorpher: Man that old demo is short ^^; Glad you enjoyed. We put alot of effort into those graphics, not too mention the world, even if the demo is only a incredibly quick glimpse.
-----------------
Feature Update
Wait... what's this? New features AFTER the beta test? Well... my part for the next demo is more or less done, and I had an urge to design and script so........ yeah ^^; The one feature will defiantly be included for demo 2.0, the other is tentative (I have to script it first after all :p)
First off: a new look for the Save/Load screen. I've always wanted to ditch the old one, but inspiration had never hit. Well, it finally did, so I present, the new Save/Load screen: (this is not a mock-up... cheated save file, yes, mock-up, no)
http://etherealdreams.org/dragonfly/file_final.png[/img]
The center file is the selected one. The others are dimmed out. When you press up or down to select a new file, the save slots spin. The part of your party with big faces is your active party, the small faces is your reserve. Oh, and there's now 9 save files instead of 4!
Secondly, this feature has only been mocked-up and not scripted yet, but it shouldn't take too long:
http://etherealdreams.org/dragonfly/map_concept.png[/img]
As you adventure, you'll gather maps of the various areas. These can be accessed from your Valuable Items menu. They'll show useful info such as Landmarks, Towns, Your location, as well as your target destination (when applicable)
http://etherealdreams.org/dragonfly/file_final.png[/img]
The center file is the selected one. The others are dimmed out. When you press up or down to select a new file, the save slots spin. The part of your party with big faces is your active party, the small faces is your reserve. Oh, and there's now 9 save files instead of 4!
Secondly, this feature has only been mocked-up and not scripted yet, but it shouldn't take too long:
http://etherealdreams.org/dragonfly/map_concept.png[/img]
As you adventure, you'll gather maps of the various areas. These can be accessed from your Valuable Items menu. They'll show useful info such as Landmarks, Towns, Your location, as well as your target destination (when applicable)