I think it might be a good call to have some variation in floor patterns for the pipe mini-game map; since objects would block the way for the game, some passable variation could serve the eye-candy purpose and keep the paths straight. I think you got the idea for making the texts a bit more clear on the other two, so I'll leave that out now. Great stuff overall; looking at the third map, you've really improved mapping(and every other)-wise from when you first started this project. c: Good luck finishing what's left of it!