@jbrist: Thank you! =) I'm glad you enjoy the screenshots
@ellenor: Thanks for the compliment! Well, I'm hoping to have it finish by early Summer, but I'm sure all of you know how it isn't always easiest to get things done on time. I will never bring myself to rush the ending of this game, so if it takes me longer than that, I'll just have to bump back the release date.
I have a new screenshot for viewers of this topic! I think I'll move it to the front page soon actually, as I really like it.
Deeper in the Fimbeln region lies a frozen cave with magma running through it. How does the ice remain unmelted? Some say it may have something to do with the strange rumors of a particularly vicious haunt dwelling in the cave. Some claim it some strange phantasm of fire, while others claim it has an ice like affinity. Other say there are, in fact, TWO wretched spirits living in the cave.
Also, a side note to avoid any confusion. I'm sure those of you have played Master of Wind have noticed a similar kind of cave: An Ice cave with lava in it. I'd like to go ahead and defend myself here. First of all, I had been planning a dungeon like this long before I played MotW. When I saw that dungeon while playing it, I was very worried about it and considered not making this dungeon a fire/ice dungeon at all, but I've decided to do it anyway. The idea of making a dungeon like this came from my series of side bosses. You see, I love games to have "Super Bosses", such as Ruby Weapon, Ozma, Abyssion, etc., so I wanted Enex2 to have some. As such I have made a series of side bosses named after the rivers of Hades. Acheron, Cocytus, etc. One of the bosses is the duo "Phlegethon and Eridanos", one of which is a river of fire and the other a river of ice. I decided I wanted him to have one room in where you would face him in an ice cave filled with lava. Then I decided, that looks really cool, I'll make a whole dungeon like that!