Been a little while
Two frame animation for a PixelJoint challenge. Planned out a
combo super that it would be part of, eh.
Updated version of Elthunder. Old one was for the old 40 pixels taller screen, and the cropped parts were too important, so I just started over.
Work in progress animation of the Guren MkII from Code Geass. The current fad on the Fire Emblem: New Dawn forum is mecha, so I thought I'd try something new.
The critical versions of that
Astra animation earlier in the thread. Spin pose and ending still aren't mine, skill effect pose and attacks still are.
Coded most of the activation skills today, so I had to spend the most time making sure Astra worked right, so I wanted to at least see what it looked like ingame, so I needed the Critical versions.
I'll have a video of it in the next few days I guess, since it's better to see it in action.
Also map sprites
Shaman. This is a magic class. He would probably have a higher Str than Mag score if he had Str.
Also, yes, Shaman. Dark Shamans are Sorcerers now because that makes more sense.
Longbowman. Boring idle, pretty cool focus. Then I realized I basically stole the Warrior bow crit for the focus and dfghdsdsf