Envision, Create, Share

Welcome to HBGames, a leading amateur game development forum and Discord server. All are welcome, and amongst our ranks you will find experts in their field from all aspects of video game design and development.

Build & Win Contest: Initial Details Thread

Status
Not open for further replies.
So, I just added two enemies to the game (the first ones so far), and they took literally 0 events because they are entirely controlled by their own behaviors, up to and including killing players. (I DO have to pass the players to them when a map loads, but I do that along with a bunch of other stuff in a general event that runs when the layout loads. I've had that event from the very start)

Also, it's looking like I'll be able to make this thing a four-player game, using gamepad input. By default, the first two players will be playable via the gamepad AND the keyboard, while the next two MUST be on the gamepad.

The map zoom between players will be incredibly easy to adapt to a four-player setup, and the game itself won't be significantly easier OR more difficult with more players to help.

On top of that, despite adding significantly more content, I'm currently at 9 events, and I see another four events that can be removed entirely, which would cut my total down to 5 events. Those five events would amount to OnLayoutStart, OnLayoutEnd, OnTick, OnMapChange, and OnGameStart. Theoretically, I won't need any more than that for my game.
 

Jason

Awesome Bro

I'm at 12 events so far, although I could easily cut some of them down and drop it below 10, but I don't see myself running out whatsoever, and it's laid out easier this way, so I'm going to leave it. I doubt I'll use more than 25-30 for my entire game, lol.
 
Well, thanks to the judging criteria, I now know that NOT posting a thread now will hurt my score. So I might as well. At the moment, I can export a slightly older but certainly somewhat functional demo for testing purposes, as well. So, I'll go do that now.
 
132972611846.jpg
 
rosareven":1fqg0w2c said:
Eep, I think I'm going to fail in every departments except marketing relation *shivers*

I'm pretty sure I'll be failing in graphics and music if theory doesn't get back in gear. He's far better with that stuff than me. There are several other categories I'm really iffy about right now, especially regarding gameplay, but they can be dealt with.

Also, in the interest of spicing up the competition, I think I'll share part of my secret with regard to cutting events out of the loop. You know how global variables count as events? Global objects don't. Meaning you can throw an array on a map, set it to global, and throw all of your global variables into that instead. I have yet to encounter a situation where there was more than just the "I actually know what that variable is without looking it up" advantage to using a global over an index in their array object. I recommend that if you guys do this, you make a .txt file as a reference to what index is what variable, though.
 
Can I just say, I'm actually really ashamed for not taking a role in this contest. I have too much work to do for uni, which really can't wait, and I've been incredibly bogged down - but this contest looks amazing and the turnout has been brilliant. Probably the only contest that's done this well was the pixel art one (which we should totally do again). I'm really impressed with the work everyone's put in here.
 
That sucks Wyatt, I totally understand your situation because I work and study at the same time myself. I actually shouldn't be participating this contest but I can't help it >.>

I'm loving the spirit that we're all having here. It's rare for me to see a competitive environment where people are just in it for fun instead of being backstabby or negative. I mentioned that I'm a lurker in my introduction thread but most of you may have noticed that this contest has brought me more than just out of hiding, but louder and noisier XD
 
Yeah, suppose a lot of us are actually spending more time on it than they should... but it sucks you can't participate at all, Wyatt (tbh, I thought you'd be among the judges, but now that I wonder why, I don't really remember the reason... I guess it's your green-named-ness).
And yeah, personally, I was playing around a bit with the engine and got convinced by it. Actually, the video I watched that explained how to just drag images in there and assign behaviours convinced me. And then I had the idea with the tanks on the planet and shit... and I just had to participate :D And Construct did make it a lot of fun, I gotta say...
 
Hi everyone, i just registered here to post forum due to its requirement of the contest.

I'm participating this contest and i'm making a game about Street Car Race

Where i do post my entry?
 
Hi guys, if you give permission for your game to be uploaded to a HBGames arcade in the future, please edit your thread to say so. It is not a requirement, you totally don't have to, I just want to know if anybody does want to. I can't say it will be done soon, but at some point in the future we will have an arcade for HTML5 and Flash games.

Just edit your thread and say "I give permission for this game to be uploaded to an arcade at HBGames.org" if you do.
 
Status
Not open for further replies.

Thank you for viewing

HBGames is a leading amateur video game development forum and Discord server open to all ability levels. Feel free to have a nosey around!

Discord

Join our growing and active Discord server to discuss all aspects of game making in a relaxed environment. Join Us

Content

  • Our Games
  • Games in Development
  • Emoji by Twemoji.
    Top