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[BT] Outlaw City and Outlaw City Dark Past

Rye

Member

Ok, I finally got some free time to play it. I'm not very far so far, but I really do like it so far. I really love the battle system too. ^^
 
The only thing in the game which annoyed me slightly was the fact that in the first few areas of the city there're so many interactive things to do - talking to people, etc. In the central city, there's almost no where you can enter and no one to talk to. Are you going to fill these places out a little?
 
Wow, I haven't checked this in a while, was sure it had stayed down in obscurity. :)

After you get the suit back, you then need to continue through the dungeon, there are several doors in there that you couldn't walk-through until you had your suit back.

I know that the city wasn't too interactive, I was both running short on time, and lacked an inside tile-set for a city location that wasn't an apartment or a grocery shop.

Know, however, that Outlaw City is currently being remade; the battle system has gone through some fairly intense changes already, and I'm planning on revamping the game into at least 2 episodes; it will feel nothing like the current story, and have many more chances for things like missions and feeling like a super-hero before always going back to the story.

The biggest roadblock I found with Outlaw City has, and remains, tilesets. There just aren't any good RTP tilesets for modern/short-term future cities. The ones I have are pretty much just copy/paste buildings, instead of the piecemeal ones that exist for RTP that let you make such expansive and unique maps.
 
In Outlaw City: Dark Past...
How did you get the menu to be opaque? Also, how did you keep the corners to stay symetrical (not stretched out)?

EDIT:
Nevermind about the opacity thing... figured it out (ultra obvious). But still wondering about non-stretched corners...
 
Kicks;174236 said:
In Outlaw City: Dark Past...
How did you get the menu to be opaque? Also, how did you keep the corners to stay symetrical (not stretched out)?

EDIT:
Nevermind about the opacity thing... figured it out (ultra obvious). But still wondering about non-stretched corners...

Wow this topic came back out of nowhere...

Anyway, on the topic of menu's not being stretched, I suppose I'm not used to having my windowskin corners stretched, actually. If you're having related issues, feel free to PM me a screenshot of exactly what you mean and I'll try to help you get that cleared up.



EDIT on 9/23/2008:

Fixed images and links on the front post... I can't believe this was even still here!
 
I want to try on this game but the download link is dead now. Can someone upload it again for me?

PMing the topic starter instead of posting would have been better in this instance, mate. ~Asch
 
Shingu":3c5n03n2 said:
Lol these characters were created on City of Heroes XD!

Yep, the basic designs for the outfits are pretty close to the designs of some of my heroes in CoH (which both my wife and I played) and the story plot was loosely based around some of the backstory we'd created for them. The characters themselves all still exist on Justice thought I haven't played the game in nearly a year. (There were a few posts about it at some point earlier in the thread...)

I was trying to avoid more posts so this can fade back into the obscurity it was in before the necropost taking it back up. :)
 

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