Yeah it'll just be a tech demo. I don't have any map stuff done yet, it's basically to show off how the battles will work. I haven't decided if i'll use tilesets or pre-made/rendered maps. Either way it'll be nearly 100% original and the chara sets are likely to be larger.
I'm a bit confused as to what you all mean about 'game info'. What do you mean? What is lacking?
"no other features or content"
It's not just gorgeous. It's deep, fast paced, rewarding, extreme(!), and fun(!!). A BIG focus is on the battles because that's the fun part of the game, but I know the story and characters will be likeable and intriguing as well. The story itself focuses on fighting and what it means. In other games, the fighting could be viewed as an overall notion of fighting for what's right, but here it is the more literal notion of battle/fighting/competition/revenge.
I lay this thread out with the assumption that certain aspects will be expected from the gamer. I don't waste my time listing things like character portraits as a feature, overdrawn explanations of characters, listing every little country and city, or whatever... They're just fluff. I don't want to reveal too much of the story and going on and on about that kind of stuff is amateurish.
There is indeed a lot missing, but this game is just getting started (though I must admit I have a ton of concept art i could post up next to the character intros instead of their sprites). The title screen is also about done and hopefully will be up tonight. I'll polish up my menus/windows over the next few days, then the next days after that, make some fun mini-boss battles.
Still... if there's anything anyone expects or would like to see in the thread, let me know.