Report: Vengeance's first ever Beta test
Friday 8th August
The Chinese reckon 8 is a lucky number, and the 8th of the 8th even more so. Well, I tried that luck for size with the launch of the very first Beta test of Vengeance.
It started well - I uploaded the Beta client, taking 29 minutes, until realising I had left in the 127.0.0.1 IP address (blagging it off as a server error, of course).
Try two, uploaded, 29 minutes of waiting later, and it finally worked. Heh, forgot to check the "encrypt" flag. I quickly deleted the file, but alas not quick enough - at least six people downloaded the client.
Hope was not lost. With the help of these six people the Beta test was carried out well, without a single hiccup... heh.
Thanks Aerif, Wolfe, falling, Excelion, ha, steely, lola, Jekyll, Devster, Necrile, 6744g4r4, lol, Elf_Boy, and bncymse. (Seven individual people, most duplicates, as far as I know) for making this possible.
Well, I had origionally been ripping my hair out over releasing an unencrypted version of my game to the public, but these seven guys (and gals) seemed pretty cool about it. Hilarity ensued with the discovery that editting the game meant they could edit their sprites (see screenshots), and change maps at will with a little effort.
Many many bugs were discovered. For one thing nobody could talk to anyone or open doors. When pressing arrow keys to walk, skills would be cast; otherwise casting skills was impossible. Enemies could be killed from afar and it was impossible to level up. Mapping errors, passability problems, priority errors, you name them.
But you know what, that's a good thing. This allowed me to find the bugs I needed to fix.
The seven guys (and gals) were cool about it, and seemed to enjoy themselves greatly. Granted one of those was my sister, who gave some harsh but constructive criticism (well appreciated, mind), but in all it seemed a pretty fun night and went quite well.
Total stats for the day:
Most players: 7
Total Bytes In: 53,732
Total Bytes Out: 270,672
Lag was found unbarable, but that was because I was using my own machine, which I was also using to edit Vengeance, use Firefox with many tabs, post on RMXP.org, RUN THE SERVER,
and play the game itself. In retrospect, not a good idea. But that is why I spent £200 on the game server.
Thoughts for the future of Vengeance?
I had been worried that the game would not be serious enough. But as it turned out that was a good thing. What's wrong with some light hearted mucking about every now and then?
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