Hung like a horse
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- #41
I've just sent the last part of the translation to the author.
Now it's up to him to fix things up.
The thing is the graphics are good but the game mechanics are even better.
Whenever you get gain a level you distribute points among your stats. There's limit breaks, dozens of skills, you can steal from shops, do holp-ups, there's numerous way to solve side-quests, dialogue options, animated monsters and characters in combat.
Everything is custom made, even the music.
Here's one last screen before the demo is released:
http://aedemphia.warparadise.com/news/6 ... douest.png[/img]
Now it's up to him to fix things up.
The thing is the graphics are good but the game mechanics are even better.
Whenever you get gain a level you distribute points among your stats. There's limit breaks, dozens of skills, you can steal from shops, do holp-ups, there's numerous way to solve side-quests, dialogue options, animated monsters and characters in combat.
Everything is custom made, even the music.
Here's one last screen before the demo is released:
http://aedemphia.warparadise.com/news/6 ... douest.png[/img]