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Sechs":yg9wiqfw said:
Yes, my friends are working on the scans, I am currently putting a Demo together.
I have to say I like it when a project is throughly planned before production. Makes things much smoother as you have done. How long of gameplay are you shooting for, for the final release?
 
I have one question here,
How come males always have mothers ONLY
and females always have fathers ONLY?

BTW: A person in their 20s can't be a knight...
knights should be at least in their 30s
or more commonly 40s

UNLESS

You are having those MANY games with young handsome knights which HIGHLY contradicts the real medieval knights.
 
The reason why they are so young has to do with story line reasons. ;)

What do you mean by...
How come males always have mothers ONLY
and females always have fathers ONLY?

Shila has a mother and a father, Marius has a mother and father, Elias has a mother, but she divorced his father. I don't see what you are getting at.. >_>
 
Hey, I need your opinions on this matter. Would you guys prefer a protagonist who is silent, or who can speak and have his own personality?
Please let me know. :)
 
Sechs":3d6v50j5 said:
Hey, I need your opinions on this matter. Would you guys prefer a protagonist who is silent, or who can speak and have his own personality?
Please let me know. :)

This is something I ran into as well. Heres my opinion on it, now I can be wrong this is just my opinion. I think that if the main character is silent, maybe its easier for the player to put himself into the characters shoes. But It doesnt make much room for a fair character development for the main hero. If the reason you want to make him silent is for people to go into his shoes, it would be good to have choices for diolouge instead. Even if they dont affect anything but how the person you are talking to responds.

But if thats not the way you are trying to go it would be good to make him speak and have his own personality. But this is just my two cents :)

Oh by the way, the character art looks really rad!
 
Regarding your target length of 40+ hours, you might want to shorten that by a good 20 hours or so. Not to sound rude or anything, but there's no way one person can create more than forty hours of quality gameplay. It takes dozens of people years to make a game that long, and even though a lot of your work (programming, databases, etc.) is done for you, forty hours is a lot to strive for. I'd suggest something like twenty hours, at most, unless you plan to have some sequels. Just a suggestion so you don't work yourself to death. :)
 
Dadevster":5wz7ghth said:
Regarding your target length of 40+ hours, you might want to shorten that by a good 20 hours or so. Not to sound rude or anything, but there's no way one person can create more than forty hours of quality gameplay. It takes dozens of people years to make a game that long, and even though a lot of your work (programming, databases, etc.) is done for you, forty hours is a lot to strive for. I'd suggest something like twenty hours, at most, unless you plan to have some sequels. Just a suggestion so you don't work yourself to death. :)


Wow, dude, that was, like, devastating... I'm aiming for at least 25 hours...

First of all, it doesn't really take that long for a couple of hours. Make a couple of random encounter maps, and that's an hour right there... the database takes so long for me is because I slack off like hell. Quality gameplay? Meh, if you begin good, and continue striving, the quality should be pretty okay. Although the idea sort of repluses me for no reason, Master of the wind arc is dozens and dozens of hours long, and people love that. Dark eternal is my fav rmxp game, and it is 15+ hours long...

Anyways, sechs, about the game protaganist... well, in my opinion, making a silent protagainst is harder to do, making the player answer all those choices, you have to make all the other characters really stand out or something like that. I'd choose a protaganist that talks easier to make.
 
Thanks~
I guess I'll aim for 30 hours then, I guess I was a little too ambitious there. I have decided to make Elias have a personality, because it doesn't seem right to me to have only one character who can't speak.
I must say that I am quite surprised that no one is commenting on the art, because I thought people appreciated original work. The scans I have are going to be colored electronically and the characters are going to have their facesets designed in a while.
 
I really like the sound of your game, the artwork is amasing! and has given me Ideas to do artwork for my own game.

I like the whole thing on the months.

I like the fact you didn't put in only humans, you actually have some beast characters, which I personally like alot.

This seems very good and I actually cannot wait to play it :)
 
Huh... you're right... I just remembered the artwork..

Well, it was a bit... sketchy? Nah... Well, I'm an anime-manga gamer, so I try to find games with good manga sketches...

Well... your drawings don't feel like STANDING OUT. They're good. I'll say it again, they're good, but I didn't remember them until you mentioned it, sorry.... Well they're good, can't wait to see it in color.



Oh yeah, forgot to add:

In the history stuff, why would "cursed ones" call humans "pure ones?" that sound like stuff the normal righteous stuck up humans would say, not persecuted beings. To call humans pure ones would mean to call yourself tainted and cursed, which, once a certain society has developed, is stupid. A society wouldn't ostracize its existence. For some reason, I feel like adding in ff12 humans were called "humes." I had a point there but I forgot it.
 
Thanks for bringing that up, I forgot to add the detail that Cursed Ones are required by divine laws(Laws appointed by the Nidoian Sovereign) to refer to Humans as Pure Ones. Make sense?
I am having my friend color the scans, so hopefully they will be done soon. My friend and I are making a website for this project as well.
 
The laws totally make sense. However, I skimmed over the nidoian soveringty and most likely other stuff, so I was thinking that the "cursed ones" lived by themselves. I swear I saw that somewhere....

Making a website? cool.

Peace out, it's midnight and it's back to school tomorrow.
 
Wow, harsh. Sounds just like humans to force beings different into subjugation and humiliation due to something they can't control.

...er, too emo?

Refresh: so the cursed beings are like mermaids and centaurs of this game, right?
 

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