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ACBS - Atoa Custom Battle System 3.2

Atoa I have a question, I see in config-basic script it have option for battler to have 4 direction.

what does this mean? it will decide which direction by random per battle?

I'm not really sure how to use it.
 

Atoa

Member

@Android

No, this mean that battler direction will be decided based on his position compared with enemy party/target postion.

This doesn't have direct effect in battler postion.

So if battler is on right and targets on left, battlers will face left. If battler is above and enemies bellow, battler will face down.

It's possible to change battler formation via scritp calls.
 
Hello Atoa,
I just had a question about your Skill combination Script.

Im also using your ATB script, so the skill combination im working with is the union ones as those fit the best.

Now for the problem im having, lets say i have a 3 person triple tech. When i enter the skill screen the skill is grey and cannot be selected when not all the actors atb's are filled. which is perfect. but when they do all fill up, it never turns to white it always stays grey. it can be selected , but it stays grey, it only changes to white when you exit and enter the skill screen again. So i was wondering if there was a way so that when your in the skill menu and all the ATB's fill up it changes to white.

Also when the triple tech is used, only one actors ATB is used, the other two get to keep theres. is there a way so that when a combine tech is used, all of the actors involved lose their atb.Also only one actor uses his skill poses, the other two just stand there.

Thanks alot ATOA
 

Atoa

Member

@Joe parz
Strange, it happens because window skill doesn't update.
But i was sure that i had it to update.

Also it was supposed to use up all participating actor's ATB.

I will take a look on it.
 
Is there any way to add the weapon icon to the fight animation? So that the weapon swung changes as you change equipment? Like in the tankentai sideview? Or would i have to make a different animation of each character with every different type and style of weapon?

I realize its not really configured for this type of animation i guess im just hoping there might be a script add-on that could accomplish this......even a script that allows another animation file to be played next to the character. That way you could keep the characters and their weapons separate.

:biggrin:
 

Atoa

Member

If the weapon appears only on the attack, you can assing diferent anim for each weapon, but something like the tankentai won't be done.

I'm thinkg on something like an "visual equipment" so the graphic would be sprites separated from the chars. But first i must make somthing to avoid the lag (more than 2 sprites uptading at same time would cause some lag)
 

pxldrm

Member

Is there a way to call Battle formations like Back Attack, Attack from both sides, or Pincer Attack with the Atoa ATB?
 
Hey Atoa! It's been a while (preparing for Project A-kon so I am sooooooooooo busy until after June 5th) but I'm still testing your engine. Nothing majorly wrong any more, just the small things you see here.

Any idea when your next release is?
 

Atoa

Member

@dani3
In fact they're at same Y coord, and since the coord Z is based on the Y, if two battlers haves the same Y, the one drew first will be shown bellow.
I will fix that on the next update, so the active battler are aways shown above.
 

Atoa

Member

An small video to show up one of the new improvements on the next update of the ACBS

http://www.youtube.com/watch?v=pFx1NJMpROA

I really liked the result of this :D
 

No ID

Sponsor

That's What I've been waiting on. Kinda Like Xenosaga minus the combo system. But I guess there's always the blitz add-on.
 
That combo video was great. Perhaps Nibelung Valesti would be possible in the next update. :biggrin:

BTW, so far I've tested UMS with your battle system. They worked perfectly. But I wonder if there's any method I can temporarily fade away the Window_BattleStatus. (Or at least hide it) If there isn't a way it's OK.

Also, it seems that when I try to add characters to battle. Only Window_BattleStatus is updated but no battler yet. It took at least 1 character action before they start to appear. (I'm not using ATB by the way.)

And for the third bug, I think the Steal system doesn't work anymore. Could it be possible that there's a translation mistake? It worked perfectly in the previous version but now the character just run there, show the animation but nothing happened. No steal failure or success message at all.

That's all for now. Hope my bug reports help! :biggrin:
 

Atoa

Member

That combo video was great. Perhaps Nibelung Valesti would be possible in the next update.
WILL BE. I'm going to make a video of an Nibelung Valesti as soon i get the sprites of the valkyrie XD

But I wonder if there's any method I can temporarily fade away the Window_BattleStatus. (Or at least hide it)
Currenlty there's not, but i've already added one on the next update.
Also i improved the battler change in battle.

And for the third bug, I think the Steal system doesn't work anymore.
I noticed it also, already fixed.
 

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