Gee, it sure is daunting to be back, after RMXP.org arbitrarily decided ONCE AGAIN to NOT send me updates to a thread I'm subscribed to. Especially when I see I'm not behind by 1.5 versions (I have version 2.5, you people are already on 4.0? Goddamn, reading those lost pages is going to be a bitch. Okay, done. It looks like Dargor's been kept pretty busy.)
I wanted to point out something that was only lightly touched on since my last post. An above post asks something vaguely to do with changing the appearance of the Party Changer menu after certain events, and that using a $game_temp command can turn it off.
In my game, the player is not allowed to switch party members around until they have more than five (5). When they finally have more than five allies, they are able to switch party members both in and out of battle. However, I have NOT been able to activate the Party Changer menu IN battle. I have used the following script call:
$game_temp.party_changer_in_battle = true
And this value is set to false in the initialization, so that the player cannot change party members in battle before they are allowed to change party members at all.
The error is this: If you save the game after being allowed to change allies in battle, and then reload, the option to change members in battle disappears. Is there a way to keep this value as being true after you load your game?
On another note, if I upgrade from version 2.5 to version 4.0 of your party changer script, will players have to start the game over from the very beginning, or will everything be fine?