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[XP] FMBS XRXS Fully Working + Custom Enhancement

hellhound":el81eile said:
hellhound":el81eile said:
I have a question, How do I make a skill where the animation goes first after the damage goes, cause I'm making a summon skill where the animation takes 60 frames, but it can't continue since the damage goes first, so how do I do this? making the animation continue then damage follows... (PS. already tried duration thingy, didn't work) Thanks to one who help. ^^

So?... Thanks!
wait, i think i know, add this,
@attack_rectan_plan[t] = Rect.new(0,-50, 64, 24)

make t a number before the for the animation add it more than once if it hits more than 1 time.
 
Oh? is that so?, I'll show it some other time, I forgot to put the script in m USB, buuut... examples to show where to put it might work! ^^ thanks
 
I'v been having problems with my animations for my characters. I make the sprites, and I copied the entire battler for the seig character, I open each file and replace that sprite with the animation from my sprite... But everytime I get into a battle the characters animation has the back ground color behind it and its VERY annoying...Can someone help me?
 
hey if there are any good animaters, who are not lazy i would gladly gather reasorces if u could make them work with this cuz this is awesome
 
Hi Everyone^^
Its a great script I want to use on my project either.
But somehow I have the problem that the other teammates dosen't attack. Its only the enemy and myself how can attack. Why do I have this problem? Can someboby help me?
 
How can I make skills work? O_O, like the skill under Inferno is called Energy Blast but I cant use it o_o, I click SKILL_FLAG and set it to attack one enemy, but still... it doesn't do it.
 
Hope i'm not necro posting !!!!
but yeah can i get some help when i use the in battle skill menu
it doesn't show any skill when i pick a skill it just show remdey and you know it's kinda pissing e off...
so i need some assistance if your out there ?
i'll reply with some other buggs i got !!!!
when i get an answer to this !!!
 
Whenever I create the enemy it doesn't go according to the database and its hp should be 1 but when I test it it changes.
O.o
 
*I KNOW THIS IS A NECROPOST BUT I HAVE NO CHOICE*

Now that that is out of the way, here we go:

ok, so I got this demo and downloaded it. it works great, but because of all the foreign languages in the script, i can't figure out where to change the number of animation frames so I can incorporate my several hundred frames of custom animation. Anyone able to translate this thing?

also, there isn't any parallax in the battle screen itself. there's one image that's bigger than the screen that moves around, but there aren't any layers in it beside that one. How can I add more layers to make it a REAL parallax battle screen like tales of Phantasia??

Obviously, as I want to use this in a commercial game I need to contact the creator(s) or at LEAST Iqbal_0k to get their permission and find out what kind of compensation they would want.

any reply would be highly appreciated!
~Rico
 
I made sprites for Lloyd Irving (ToS) and he works but he has a big white box around him for all sprites but his stand/battler sprite and the guy that says how to make the character says copy shadow.png to your battler folder but what is that and I can't find it. Can someone help?
 
Ricoman":ensat6j1 said:
*I KNOW THIS IS A NECROPOST BUT I HAVE NO CHOICE*

Now that that is out of the way, here we go:

ok, so I got this demo and downloaded it. it works great, but because of all the foreign languages in the script, i can't figure out where to change the number of animation frames so I can incorporate my several hundred frames of custom animation. Anyone able to translate this thing?

also, there isn't any parallax in the battle screen itself. there's one image that's bigger than the screen that moves around, but there aren't any layers in it beside that one. How can I add more layers to make it a REAL parallax battle screen like tales of Phantasia??

Obviously, as I want to use this in a commercial game I need to contact the creator(s) or at LEAST Iqbal_0k to get their permission and find out what kind of compensation they would want.

any reply would be highly appreciated!
~Rico

Thanks for using my script, my custom script is free to use, with or without my name on the credit part, at least u must contact XRXS for the use of his script. i only do a custom enhancement.

Sephie-chan":ensat6j1 said:
Hi Everyone^^
Its a great script I want to use on my project either.
But somehow I have the problem that the other teammates dosen't attack. Its only the enemy and myself how can attack. Why do I have this problem? Can someboby help me?
make sure you add skill on other character at least give him at least basic attack 1 or basic attack 2 on level 1

Ebonyzack":ensat6j1 said:
How can I make skills work? O_O, like the skill under Inferno is called Energy Blast but I cant use it o_o, I click SKILL_FLAG and set it to attack one enemy, but still... it doesn't do it.

you can add this syntax at fullcbs part 6 below line 133
when 59 #Jump Slash or uppercut (when X, X rever to skill id on your skill database)
@action_duration = 40 #duration of action it has 40 frame to execute
@active_yspeed_plan = [20] #set speed
@attack_motion_plan[1] = 751 #show an attack animation on your character it rever to your sprite in sprite folder
@active_move_y_plan[1] = 4 #move verticaly upto 4 pixel
@active_move_y_plan[2] = 15 #move verticaly up to 15 pixel
@active_move_y_plan[3] = 14
@active_move_y_plan[4] = 15
@attack_motion_plan[5] = 752
@attack_rectan_plan[5] = Rect.new(20, 20, 20, -60) #(x, y, width, height)
@attack_skl_id_plan[5] = 59
@active_move_x_plan[5] = 4
@active_move_y_plan[5] = 15
@active_move_y_plan[6] = 14
@active_move_y_plan[7] = 15
@active_move_y_plan[8] = 14
@active_move_y_plan[9] = 5
@attack_motion_plan[10] = 753
@active_move_x_plan[10] = 4
@active_move_y_plan[10] = 5
@active_move_y_plan[11] = 14
@active_move_y_plan[12] = 5
@active_move_y_plan[13] = 4
@active_move_y_plan[14] = 5
@attack_motion_plan[15] = 754
@active_move_x_plan[15] = 4
@active_move_y_plan[15] = 5
@active_move_y_plan[16] = 4
@active_move_y_plan[17] = 5
@active_move_y_plan[18] = 4
@attack_motion_plan[19] = 755
@active_move_x_plan[19] = 5
@attack_rectan_plan[20] = Rect.new(0, 0, 0, 0) #(x, y, width, height)
@attack_skl_id_plan[20] = 0 #rever to your skill database (attack power, animation, etc)
@active_move_y_plan[20] = -14
@active_move_y_plan[21] = -15
@attack_motion_plan[22] = 756
@active_move_x_plan[23] = 5
@active_move_y_plan[25] = -15
@attack_motion_plan[30] = 051

hellhound":ensat6j1 said:
I have a question, How do I make a skill where the animation goes first after the damage goes, cause I'm making a summon skill where the animation takes 60 frames, but it can't continue since the damage goes first, so how do I do this? making the animation continue then damage follows... (PS. already tried duration thingy, didn't work) Thanks to one who help. ^^

look on spoiler above and see this line
Code:
@attack_skl_id_plan[20] = 0 #rever to your skill database (attack power, animation, etc)
it will show you the damage from your skill

The Undying":ensat6j1 said:
okay can someone please tell me how to add more than two or one attack?

example: make the actor slash 3 times instead of 2
look on spoiler above


pikamaru82":ensat6j1 said:
I made sprites for Lloyd Irving (ToS) and he works but he has a big white box around him for all sprites but his stand/battler sprite and the guy that says how to make the character says copy shadow.png to your battler folder but what is that and I can't find it. Can someone help?
download the demo @ first page

you can contact me @Yahoo Messenger
bailworld
 

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