Oh man, I've been fiddling with the idea of requesting a script like this for a while. I had figured a way I could event random onscreen spawns, but it'd be a lot more clunky and slightly less random than a scripted solution. I'm pretty stoked that you just happened to make this out of the blue.
Thanks for coding this, man, it'll make my life a lot easier.
I'll probably have to get someone to diddle it so it'll work with pixelmovement (I naturally assume anything tile or movement-based won't work once each tile is cut into 1296 parts,) but it's still a fantastic script. Again, thanks. :D
Is there a way to make the number of clones fluctuate randomly within a set limit? You walk onto the map and there are five Pig-Masks, and if you walk out and in again, there are seven... Or maybe I could just use random number variables. :1
Thanks for coding this, man, it'll make my life a lot easier.
I'll probably have to get someone to diddle it so it'll work with pixelmovement (I naturally assume anything tile or movement-based won't work once each tile is cut into 1296 parts,) but it's still a fantastic script. Again, thanks. :D
Is there a way to make the number of clones fluctuate randomly within a set limit? You walk onto the map and there are five Pig-Masks, and if you walk out and in again, there are seven... Or maybe I could just use random number variables. :1