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Why Banjo Kazooie Nuts & Bolts Sucks Ass

Anonymous

Guest

Darkfire":3r61080j said:
ixis":3r61080j said:
Miek?":3r61080j said:
and Sonic is making a comeback.

?

He's a furry with a sword who can turn into a werewolf.


Though, I heard the DS game was alright.

Ok, a slow comeback.  Still, I have high hopes for him if they can only keep the old sense of speed.

what. sonic was NEVER ABOUT SPEED. what separated it from other platformers was its incredibly intricate level design. mario's just HOLD RIGHT, PRESS A sonic's all about finding little shortcuts and shit. they can't do that anymore. sonic is dead.

mario is dead too but he comes back to life for installments of mario kart.

also

t-time....time..blind??? BLinD. BLIND FRM TIME. OH GOD OH G":3r61080j said:
But you're right. The biggest disappointment for me is the horrible hand-holding, which just shits all over the exploration aspect that made the first games so incredible. Also because of that, they don't have any real legitimate difficulty, so instead they plaster the game with raw frustration (mostly in the way of poor controls and awkward physics) instead of an actual difficulty curve.

it is funny how this describes oblivion perfectly :(
 
baby sea cucumbers $18/doz.":1yqg6dvt said:
what. sonic was NEVER ABOUT SPEED. what separated it from other platformers was its incredibly intricate level design. mario's just HOLD RIGHT, PRESS A sonic's all about finding little shortcuts and shit. they can't do that anymore. sonic is dead.

Hi, I'm Ixis. I turn 24 in less than a week, that means I was born in the 80s and have a first-hand recollection of Sonic the Hedgehog.

I know this may sound strange, the 80s and 90s happened so long ago. Most folks around these parts don't have any reccolection of them aside from the Taco Bell chihuahua, Anime fansubs played on crappy cheap VHS tapes from a shady vietnamese man, Rocko's Modern Life and Bill Clinton's penis war with the ghost of JFK. But my memory is still as sharp as ever. I can recall the days fondly when Sonic the hedgehog, on Sega genesis, ran so fast, much faster than any other game. You may not remember, as I am convinced you weren't born yet, or maybe you hadn't crash landed on our planet from your faraway alien world of "Underarock Chiron Beta Prime Gamma 20", but we earthlings sure remember it. They used to say in ads about how Sonic (get it, sonic? As in super sonic and not sonic burger,) was "the fastest thing in life" and "too fast for the naked eye." They promoted the Genesis as a superior system, since the SNES couldn't handle the processing power required to make a hedgehog run through corkscrew levels like a child with ADHD hopped up on goofballs and caffein running through his little legs, straight into a robot bee or monkey or some shit.

I can understand though, your first memory is probably Sonic 3d or Robotnik's Bean Machine or Sonic Pinball or something, since EVERY OTHER FUCKING SONIC GAME EVER MADE IS ABOUT SONIC THE FUCKING HEDGEHOG RUNNING FUCKING FAST THROUGH LONG ASS LEVELS!!

The level designs weren't cleverly designed for anything other than to supplement the incredible speed. That's why there's loop-de-loops and fast turns and fucking SPRINGS that fling that little blue shit like a <vulgar noun>! If anything, all Sonic levels are about are holding right and hitting A before you run into a spike pit or pinball machine or whirly elevator. Hell, even if you walk through a Sonic level something will jump out at you and catapult you as fast as possible towards the floaty bouncy sign level endy thing! You'll be sitting there, minding your own business and then some suction tube will come out like "uh-uh bitch, get your nigger ass IN GEAR!!" and shoot you out at 10,000MPH while your younger brother, or friend or whoever you tricked into playing fucking Tails gets left behind to die in some Robotnick spike ball related homocide.
 

Anonymous

Guest

Hi, I'm Ixis. I turn 24 in less than a week, that means I was born in the 80s and have a first-hand recollection of Sonic the Hedgehog.

hi ixis, i'm teloch! i turn 21 in a couple of months, that means i was also born in the 80s and have a first-hand recollection of sonic the hedgehog. i also remember the sega channel. boy, the fun i had with that! remember toejam and earl? oh yeah.

genesis sonic had level design that was designed around speed yes but it HAD INTRICATE LEVEL DESIGN and was ENJOYABLE. go through level, collect some rings, jump on robotnik until his shit explodes, maybe nab a chaos emerald by collecting all the blue balls in the 3d bonus stage. post-genesis sonic is entirely about RUN REALLY FAST DON'T STOP FOR ANYTHING. HMM? LEVEL DESIGN? WHAT'S THAT? OH HEY LET'S ADD SOME ANTHRO FANSERVICE AND SOME MORE SHITTY CHARACTERS. you are a faggot if you think post-genesis sonic games even COMPARE to the old games.

also don't hate on sonic spinball that shit was tight.

edit in retrospect i guess my original post was a bit badly-worded. i meant more that it was never ENTIRELY about speed. yes, the levels were built around RUN FAST ROLL FAST JUMP FAST but half the joy of playing the games was in watching sonic go through these weird loops everywhere. they can't build levels anymore and they've introduced too many FAGGOT CHARACTERS for the games to be worth anything anymore.
 
I never said anything about post-Genesis games, I was talking strictly about the Genesis and semi-SegaCD games. I don't care about the new games and I don't play them. Well, I did play the GBA ones for a while.
 
Hey actually Sonic Rush for the DS had some really awesomely designed levels, actually. Easily as good as the first Sonic, maybe as good as Sonic & Knux, but maybe not as good as 2 or 3 (because those were the most creative and enthralling, hands-down). Plus the new character there was actually FUN to play because she was a lot like knuckles but without climbing or punching. I dont really care, they can add all the characters they want for all I care, all I want is for it to be fun and go fast and feature the crazy designs of genesis eras.

If that means they stick to 2D forever, I dont see the problem!! I mean Castlevania sticks to 2D mostly and they're always excellent! I dont see why they feel it's so necessary to translate this crap into 3D. :/
 
people who think that 2D is a dead dimension of games, or that if it's not 3D it is old/sucky, are massive faggots and don't know games.
 

mawk

Sponsor

people who think 2d is dead are victims of some pretty massive irony since this is a forum mostly for 2d indie games (unless you're cool like diego)
 
2d is fun, but when it comes to platforming I usually prefer 3d, unless it's an action-platformer in which case 3d doesn't hold a candle to 2d. 2d Metroidvania > everything else.
 
My favorite thing about Banjo Kazooie Nuts and Bolts:


since i pre-ordered it, I got to download the original for free!



In all seriousness though, N&B is NOT a bad game.  It's actually a very, very good game.  It's just that the originals are so much better that it's just upsetting.
 

___

Sponsor

FYI, just played the Mirror's Edge demo today and it is REALLY cool. Like... Enter the Matrix if it was bright and colorfully sterile and didn't SUCK TOTAL ASS meets some crazy extreme sports game but with a gymnast instead of a piece of wood with/without wheels.

Also, Rare lost me at Donkey Kong 64, but just about everything Microsoft touches turns to shit - look at the later Mechwarrior/Battletech games and Shadowrun (I would hate them forever for Shadowrun if I didn't, you know, already hate them forever). I'm totally unsurprised.
 
It's not Microsoft's fault the development company went "Y'know what would be a good idea? A full price multiplayer game with NO SINGLE PLAYER MODE BASED ON AN RPG! Durr"
 

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