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Why Banjo Kazooie Nuts & Bolts Sucks Ass

I'm making this thread, partially to vent my frustrations at Rareware, and partially to mess with missingno because I know he bought a 360 so he could play this game.

To preface, let me say that I'm a HUGE Banjo Kazooie fan, and a big fan of Rare (or, Rare's good platformers, of which they have yet to make one in recent years.) In my opinion, the Banjo Kazooie series far outweighs the Mario series in terms of gameplay, storyline, and plain old fun. Rare games to me have that extra touch of polish and just enough edginess to be entertaining but at the same time very accessible (except for Conker which is awesome in its own right.) I also greatly enjoyed how Banjo Kazooie broke the fourth wall constantly, and the way Banjo Kazooie muses with gameplay that would become Banjo Tooie. It's a game series that accepts what it is and has fun with it, and you as a player have fun too. Crazy amounts of fun, even retarded levels of fun. Banjo Kazooie (and Tooie) in my opinion represent everything that makes a perfect platformer.

The story this time around is that the Lord of Games (LOD, a floating cloak wearing entity with a face decidedly ripped off of Mike the TV from Reboot) has created all games since the beginning of time and has decided that Banjo and Grunty should have a final showdown over who owns Spiral Mountain. Grunty has been reduced to a robotic... witch... thing. And everyone else has become and ugly angular Madagascar version of themselves. The setup is pretty crappy and a lame excuse for the gameplay, but the dialogue and scenes in-game are just as funny and sharp as before. There are also some pretty cool looking characters in this style, but unfortunately Banjo just looks plain-old hideous. Kazooie looks good, Mumbo looks better, Wumba is hotter than before and Grunty looks great... But... Banjo... sigh.

Oh yeah, and Bottles is back from the dead since Tooie. He was tired of being a ghost so he just... "got over it".

http://xbox360media.ign.com/xbox360/ima ... 2_640w.jpg[/img]

Now, let's get on to the problems. The problem with Rareware of late, is that they've been bought out by Xbox and, I'm not sure how or why, but they feel the need to overcook their graphics by a lot. Early Rare games used simplistic character models, but supplanted that with simple shapes, beautiful colors, landscapes and a cartoony atmosphere. By overcompensating in certain areas Rare was able to create incredibly rich and detailed worlds with not a lot of power. Now that they have power though, they are overusing it instead of scaling back. You can see this in Grabbed By the Ghoulies. The game comes out looking like generic cheap 3d motion picture animation instead of slightly stylized and basic like Donkey Kong, Banjo Kazooie or Conker. For some reason Rare has a tendency to make realistic and competent action games (Perfect Dark and 007) or totally hideous "straight to video" Pixar wannabe cartoons. This syndrome got worse by the time they released Kameo: Elements of Power, which has enough bloom to burn a hole through Ray Charles' blues loving cornea.

http://cdn1.gamepro.com/article_img/gamepro/53192-1.jpg[/img]

All that brightness might look good, but it ultimately distracts from the game. Take for example, TF2, which uses bright, but slightly subdued levels that attract and direct players through the maps. This is important, especially for Rare's forte, action platformers. If everything is shiny, then you have to make the shiny collectibles and important game objects even shinier. And when everything is shiny you have a gaudy mess.

http://www.cbwgaming.com/games/tf2/2fort.jpg[/img]

Next point, and this is admittedly small compared to the last one: I CAN'T READ A GODDAMN THING THE CHARACTERS ARE SAYING!! Now, a lot of people nowadays have big fancy plasma screen televisions, but not everyone, and it's getting really annoying how half of all 360 games have tiny ass fonts that are impossible to read. Now, I've played my 360 on my normal old television, and on either of my friend's big ass plasma screen, and I can tell you Bioware, Harmonix, Rockstar, Capcom and Valve can fucking include scaling fonts in their fucking games. Yet Rare apparently cannot. If you don't have a plasma widescreen you shouldn't buy this game, period. You won't be able to read the tiny font unless you squint and get your eyes dangerously close to the overbloomed graphics.

http://xbox360media.gamespy.com/xbox360 ... 049803.jpg[/img]

Moving on... And this is probably the biggest problem against BK:NB, this is not a Banjo Kazooie game. Banjo's in the game, Kazooie's in the game, Grunty's there, Klungo, Jinjo's, Mumbo, Humba Wumba, etc... But it's not a Banjo Kazooie game. What it is, is Kingdom Heart's Gummi-ship minigame with Banjo Kazooie wallpaper and a crappy physics engine. Banjo and Kazooie have... a modicum of their old "moves", but you won't be required to use them really. Oh, and when I say it's the "Kingdom Heart's Gummi-ship minigame" I'm not joking around. The game literally has the same system, the exact same goddamn parts and the same annoyance factor. You build cars, tanks, carts and all kinds of contraptions and then use them to defeat various minigame objectives.

Now, on paper this sounds fun, and I was actually looking forward too it. But what does the game in is the crappy quasi-cartoony physics and a lack of solid vehicle control. Your contraptions will get stuck in things, fall over and handle like shit which is important because you're going to have to use these vehicles for everything from travelling the world to collecting puzzle pieces. And it sucks because it wasn't ten minutes into the game that I ditched the fucking car and started exploring the game the old fashioned way, on foot. Which was fun until I realized unlike the older games, the levels in this world are designed vertically instead of horizontally. Traditionally platform games have horizontal conscious levels since you are expected to jump. You jump over chasms and climb massive structures. BK:NE is instead designed to be travelled with a car that can go up ramps and goes around turns.

http://a248.e.akamai.net/f/248/5462/2h/ ... 360_23.jpg[/img]

I know this all sounds like I'm one of those angry fans, who's disappointed that the new game isn't exactly like the old game, but hear me out. I wanted to like this game, and I was looking forward to it, but it's really the gameplay that kills the experience. It's unwieldy controls, overdrawn graphics and uncooperative nature really ruins the experience. And really, this game didn't have to star Banjo Kazooie. In fact, you get the feeling like Banjo and Kazooie were thrown into the game as an afterthought. In the first level I encountered was a giant Banjo Kazooie nostalgia museum, engineered to pull on the ol' nostalgia strings. The game features Banjo and Kazooie because it's a guaranteed sale (something Rare needs after Viva Pinata failed in a similar way that Spore failed)... It's hard to say that without sounding like an angry fan, but... Well, that's just the way it's come out. Much like Kameo and Viva Pinata and many other recent Rare games, it's simply over ambitious and unplayable.

So, it's kind of obvious I'm making a big deal out of this, turning a simple opinion into a complex essay, but I think it's an important lesson for a lot of game designers out there. It's easy to throw everything you think up at a game because you have the power, but you've got to take the time and sort through what works and what doesn't. Just like a book where every word has to support the story, every aspect of the game you create has to support the overall vibe of the game. Nothing more, nothing less.
 
um it's not out yet i don't get where this is coming from?

Oh yeah, and Bottles is back from the dead since Tooie. He was tired of being a ghost so he just... "got over it".

At the end of Banjo-Tooie, they reversed B.O.B. on all of the characters that it killed and brough them back to life. Don't try me, Buster. Bottles being alive doesn't conflict with anything. *flicks booger*

But yeah I'm not expecting this game to be amazing. Despite all my rampant fanboyishness for the games, I'm prepared for this game to be supbar compared to the others. Ever since the first trailer and screenshots were released and they announced the focus on vehicles, I was expecting pretty much exactly what you describe.

Doesn't change the fact that I'm still looking forward to it. I seriously doubt it will be a bad game by any stretch even if it doesn't live up to the originals, especially if it keeps the witty dialogue and style that made the first two so good.
 
Jeska":314yv9uc said:
um it's not out yet i don't get where this is coming from?

I'M ACTUALLY PSYCHIC!!

No wait, I'm a super-spy and I stole a copy from Rare headquarters... >_>

Or... y'know... Downloaded the fucking demo...

Two of those statements are false, one is the truth. Take a guess?

Jeska":314yv9uc said:
At the end of Banjo-Tooie, they reversed B.O.B. on all of the characters that it killed and brough them back to life. Don't try me, Buster. Bottles being alive doesn't conflict with anything. *flicks booger*

I didn't say it conflicts with anything... I actually enjoyed that joke. I figured it'd be clear since I wrote that DIRECTLY after I praised the game for having funny writing... But, y'know. Hard for people to infer on the internets.

BTW, keep your boogers to yourself. Mine are made of solid gold, of course. I have no need of your peasant boogers.

Jeska":314yv9uc said:
But yeah I'm not expecting this game to be amazing. Despite all my rampant fanboyishness for the games, I'm prepared for this game to be supbar compared to the others. Ever since the first trailer and screenshots were released and they announced the focus on vehicles, I was expecting pretty much exactly what you describe.

Doesn't change the fact that I'm still looking forward to it. I seriously doubt it will be a bad game by any stretch even if it doesn't live up to the originals, especially if it keeps the witty dialogue and style that made the first two so good.

It's not that it's subpar, it's that it's really hard to play. Subpar I can handle. Even a little buggy. But, I guess you should try it out for yourself. It's on Xbox Live, they've advertised the demo all over the dashboard.
 
oh the demo's out? i tried connecting online today to get the mirror's edge demo (and if i had seen this it would have been awesome too) but my fucking university is full of faggots and i can't get online with my xbox. i haven't been able to get online with it in weeks. ;-;
 
Damn. Yeah, you should definitely try it out.

I can see other people enjoying it, but I just couldn't.

But Mirror's Edge... There's another game that's garnered my ire slightly.
 
Well I've been playing for over an hour now and I'm actually quite enjoying it ^_^
The vehicles really aren't hard to control, you need to build them up to fit your driving abilities. If the speed is throwing you off(which is generally the case if you're having trouble steering or keeping your vehicle up) build a heavier vehicle, if you're having a rough time staying upright try a wider vehicle that'll be harder to tip or one that can fly, etc. etc. The nice thing about the vehicles is that you can adapt the game to your own playing style.
I will agree with you for the most part of the building being a gummi-ship clone though. It seems a little easier to me than the gummi-ship building was but it's got the same general idea. More not agreeing: ther are A LOT more parts than there were in KH; although in the demo it doesn't look  like it but if you venture past the demo's barrier and grab some crates out in the rest of showdown town(the one's that work that is, a few are empty) you'll find some neat stuff :thumb:(and Klungo's arcade is tons of fun ^_^)
Only BAD thing I can really see is the font being so damn small. I had to go put my contacts in to play which I usually don't do unless I have school and I still have to squint(and I'm playing on an old 35inch).
To sum it up: It delivers what was expected of it. It doesn't live up to the originals but it's still a decent game on it's own. I'm still buying it, and I'll probably spend most of the time that I'll be waiting for the real thing playing it ^_^
 
i dont like banjo kazooie, and i think this game looks kinda fun. i love kart-racing games, is this anything like a kart-racer?
 
i downloaded the demo. the text is, indeed, completely unreadable on my 27-inch tv.
i want to know why my 'vehicle' went faster in reverse than it did moving forward.
 
Cruelty":izlj289b said:
i downloaded the demo. the text is, indeed, completely unreadable on my 27-inch tv.
i want to know why my 'vehicle' went faster in reverse than it did moving forward.
Because Rare's been doing everything backwards since they were bought out by Microsoft xP

Was it a custom vehicle or just your cart? If it's custom then I'm not sure exactly because I can't see it but it's gotta be a building flaw, if it's the cart it MIGHT be because you've got that humongous tray, and your engine and fuel on the front half of it. Since it's easier to pull something than push it I'd imagine the cart's just not strong enough to push it all forward as fast.
Or, ya know, could just be a screw up on Rare's part >.>
 
Your contraptions will get stuck in things, fall over and handle like shit which is important because you're going to have to use these vehicles for everything from travelling the world to collecting puzzle pieces. And it sucks because it wasn't ten minutes into the game that I ditched the fucking car and started exploring the game the old fashioned way, on foot. Which was fun until I realized unlike the older games, the levels in this world are designed vertically instead of horizontally. Traditionally platform games have horizontal conscious levels since you are expected to jump. You jump over chasms and climb massive structures. BK:NE is instead designed to be travelled with a car that can go up ramps and goes around turns.

this.

i think i'm going to fucking cry myself to sleep.

i KNEW that it would be vehicle-based and i was ready for it. i was ready for the game to not feel like banjo-kazooie.

i wasn't ready for it to feel SO MUCH UNLIKE banjo-kazooie. i figured "banjo-kazooie with an emphasis on vehicles".

you.. you CANT EVEN DOUBLE JUMP. kazooie has NO PURPOSE IN THIS GAME WHATSOEVER

the worst part is that they absolutely killed the most magical part of the originals - the exploration. instead of wandering around and finding shit, everything is divided into CHALLENGES. and guess what, all of the challenges force you to rely on  a fucking vehicle

i'm not even mad or anything. i was EXPECTING the game to be different. i just wasn't ready for it to be SO DIFFERENT. i'm just disappointed in MYSELF for expecting too much.

why did they have to do this
 

Twirly

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Actually I don't think it "sucks ass" it just isn't banjo kazooie (for me)
I think this is a good game. But I wouldn't buy it.
 
I'm more pissed about the exploration loss than anything else. I at least expected some their moves there besides jumping and climbing(like, I at least thought I'd be able to flip-flap and roll and such) but I quickly got over that. The vehicles I quickly got over as well after playing the demo for a few hours and learning to control my vehicle; after you stop crashing in to things every 2 seconds the game feels better. 
I can't get over those damn challenges though :cry:
There's no longer a reason to climb to the top of the highest bit of the level, or explore that secret cave you might find because you can just look at the mini-map and see that there's nothing there :eek: Even if you had to find the challenges it would have been better but NOPE they're pointed out right there for you on the dumb mini-map(come on rare, really? A mini-map in a game that's all about exploring?).
That and the SnS rewards are stupid but I expected that; hopefully you'll be able to connect Tooie and Kazooie next year and we can get a REAL reward ^_^
 

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