SorcerGamble2
Member
part of me has just fallen in love with your game. sweeeet custom grahpx... i had to wonder if it was even rmxp at first because so seldom do you see other than rtp. lovely.
Aw, thanks. ^^ That was the idea. Combining it with a little, eh, "sadisticness", by placing happy signs around the place and the random sounds of a laughing children. I don't know how else to describe it. :sThe graphics are fantastic. Certainly a lot of time and effort put into those pixels. I especially like your "marionette factory" one-it definitely conveys a sense of horror and fear. (I hope that was what you were hoping for)
Hmm, I see your point on the trees. I'll pay more attention to their shading.However not everything's perfect. Many of the things look flat, such as the trees. (third screenshot, Batch 1) Giving them more depth would aid greatly. Also, the second screenshot, Batch 2 looks...er....well, very bad compared to the other shots. The bricks at the left look very out of place compared to the other areas, and the blue (what is that, anyway?) looks horrendous.
Oooo~ The font. Quite honestly I haven't even thought about the font yet, nor did I really realize it was visible in any screenshot. It's very temporary.I have to say, the battles definitely look exciting and graphically pleasing (although we know that's not everything) but to give a true examination we need to actually play it, thus I won't give too much thought on it. As previously mentioned the RTP clashes horrible with your tilesets and characters. And I must say, I'm not a big fan of your choice of font. I think you should change it to something just as legible, but nicer to look at.
The reason why I chose "iDream", is because at the moment "i"~something is pretty popular for certain objects iPod, etc. and I wanted to give it that sense of mass production and popularity. It is also quite an accurate description of the object as "I" dreams. =)Now...the story...uh, I'm not sure what to say. You are obviously a very talented artist, but the story seems...pretty sub-par. I'm not liking the "iDream", changing the name would probably be better, although that's not my biggest complaint. The "dreamworld" plot has been used many times before, and it reminds me a lot of "Alice in Wonderland". But the fairy godmother, getting out of a dream...I'm not a big fan. Now, don't get me wrong, this could be a very intriguing story, but right now I don't quite think it matches up to your art.
Yea, originally the topic wasn't meant for all that stuff as it was for a kind of semi-contest, so I'll have to put that up and fix the story synopsis.I think putting more information for your characters could help us to get a better idea of them. Tell us a bit about their personalities, at least. Without good characters, a game will be crappy. What are the character's goals? What are their traits? (and by traits I mean not only physical characteristics, but their past, what they're like now, etc. as well) I love the character art, but the images are sort of scattered around a bit on your post. You should probably fix that up.
I like your pointers. ^^Don't get me wrong, this game looks fantastic. But there are just a few things I think you should take a look at first. I really look forward to playing a demo and seeing this.
THAT...is a GREAT idea.WeAreSuperhero":1kh9rfsw said:Marionettes automatically freak me out. You win my vote.
There had better be carnival music involved with this game.