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What are you working on? (Game Making Thread)

Since the thread so far is pretty fucking boring, let's try to make a post (hopefully) actually in the spirit of what the OP wanted here...

For the first time in my life, I'm actually trying to program something 3D... I used to map for CS/CS:S and other games before, but never actually tried anything like writing an engine for it. It's pretty fucking hard! :mad:
I'm using Gosu with OpenGL, and partly due to the large number of guides (0) and lots of well-documented help pages (also 0), it's kind of a task... even though all I'm trying to do is draw flat sprites that always face the camera so far :D Can't be that hard, right? Wrong..... :down:
 
I've been trying to come up with equipment for Ghost Shards.

I sit here, and sit here and nothing comes to my head. I love databasing (I know, I'm weird), but I cannot for the life of me think of much at the moment.

I would think of cool things, like "Scarf of the Northern Winds", only to find out it would get all condensed and stuff. ;_;

I'm trying really hard not to use other games for inspiration and to be original.

*deep breath*

Okay, Strawberry. You can do it. ^^;
 
Ok, so:

  • Writing a book
  • Working on details for an RPG Maker game I plan to make starting August 10th
  • Working on some cool things with peeps for the .org
  • University coursework (not game related) ugh

I'm really excited about being able to get back into full time gamemaking again. I just hope this community's still going strong for that. Make games errybody! We have cool stuff planned!
 
Trying to weigh how much effort to put into Afar and how much into another game project.

I could do great stuff with Afar, if people were playing. But without the good stuff people won't play. I'm terrible at this stuff hkjlhufgbasf

Anyway, I am working on a new project alongside which I hope to have finished for November. It's a little bit secret but it should be pretty decent and will be a full game. It will be commercial but quite cheap, just to test the waters / get my feet wet.

After that I have another project if that goes well; plus I want to get Chronicles of Afar going again (an offline story game to big Afar).
 

Jason

Awesome Bro

Masturbating to some of the hottest porn I've ever seen, there's a black girl and asian girl playing with each other and it's like oh my god let me join in!

Eating maoams and thinking of a song to listen to, also admiring my new shelf I put up for my comics and the posters I've put on the wall, I've also ordered two more from Amazon to put up, this room is going to look amazing!

@ Wyatt, I've always thought of writing something, not quite a book, but just a huge document with my random thoughts and shit for people to read... It'd probably turn out as a book in the end though, lol.

Also I need to start working on Project Ogre more (It's got a real name now by the way, you guys need to check out my forum more!), I've rewritten the story twice, restarted the intro and gotten rid of everything to redo it all, edited more scripts to include new types of gameplay and menus, but I'm still getting NOWHERE because I don't have much motivation anymore, I really want to get a new logo on the go and a theme song, not just for the game but for the main character too, I already have an idea of how I want it to go but actually getting someone to do it is a whole different story, and I would be willing to pay, but I don't want to pay for something if I'm never going to finish it, so it's sort of a lose/lose situation since people don't like to work for free, although I suppose I could offer payment AFTER the game is made, since having the resources already available will motivate me and make life easier... I may look into asking this of someone.
 
Debating on rather or not I should make a game... Or how to work on Ghost Shards. XD

I want to, because I think if I do something simple enough I will have finished something!

Also, Jay-Jay! I can't read about your project due to no access to your forum!

EDIT: Wait, I can see it. YAY!
 
Me and my friend have considerably summary of all chapters of the game, although the number of chapters (7) is subject to change. (It was just 6 a couple days ago). The latter chapters seem particularly plot + things-to-do heavy, but that seems, uh, reasonable.

We've established what kind of stat/skill/class system to use.
Following the above, I'm planning out the skill (choice) menu and the status menu(s), while include skills, status, and titles.
 

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Actually continuing to work on my game, and on a consistent basis no doubt. Thinking about releasing the first of 3 planned arc's before the beginning of the fall semester. but sounds a bit too ambitious for my taste.
 

No ID

Sponsor

Re-working enemy skill levels. Finding it challenging trying to create the right balance. I always seem to make the enemies to strong or too easy. I'm guessing more people would rather the game be easy as opposed to hard but eh, i just wanna find balance.
 
Finally got around to organising my Pictures folder from a mass of crap to a properly structured thing. I'll just end up using the root directory again and leaving the folders as pretty icons :thumb:
 
I'm not doing anything at this moment in time - but the team did A LOT of brainstorming this past weekend.

I'm STILL going through equipment/abilities/etc. @_@

Hopefully, soon I can sprite Aelina's boyfriend, Zarric. ^__^
 

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