MukanshinBlack
Member
"Don't you believe that there is in man a deep so profound as to be
hidden even to him in whom it is?"
-Saint Augustine
Plot-Synopsis
  Yoshi is a 16 year old high school student with everything he wouldn't want: parents who argue all the time, a bully that will never leave him in peace, a best friend who is nothing like him, failure at schoolwork and sports, and is in love with a girl who doesn't know he exists.
  Yoshi lives a somewhat empty existence. He doesn't specialize in anything and has no goals. He would be best described as a dreamer. Every day is the same if not similar to him: go to school or just stay home and read. He doesn't particularly dislike life; he just doesn't enjoy it.
  One day while walking home from school alone, he gets into a fatal accident of some sort which hospitalizes him. He can't remember how it happened, and dies in bed at the hospital due to blood loss. He has an out of body experiance and sees the hospital staff trying to resusitate him. While trying to figure out what's happening, he sees a darkly-cloaked figure next to him. The figure proceeds to tell Yoshi that he is a death deity who was there to take Yoshi to the afterlife. Yoshi rejects, saying he isn't ready to die yet. The death deity tells Yoshi that he may have a second chance, but at a price. The deity tells Yoshi that his death was the first in a string of murders that were to occur in his hometown, and most of the targets would be people Yoshi was close to. If Yoshi could find the killer in time and prevent the last death, Yoshi could stay alive. If he were to fail although, he would lose his life again. Yoshi looks at his body trying to be saved, and feels he has no choice but to agree.
  And with that, Yoshi's empty existance has become meaningful. Forced to walk this dangerous path just to stay alive, and to keep those close to him alive. What difficulties will he encounter in fighting fate?
Special Features
- An original and compelling story.
- A mix of a tactical battle system and an action battle system.
- Creative abilities and enemies. There will be many ways to fight your opponent.
- And many more features not yet listed (or thought up).
Characters
Yoshi
 Age: 16
 Gender: Male
 Description: Introverted, intrapersonal, planner, logical
The main/primary protagonist. He enjoys reading books and slacking off. Thinking about something, usually complex, is his favorite past-time.
Akio
 Age: 16
 Gender: Male
 Description: Extroverted, interpersonal, athletic, creative
Yoshi's best friend. They usually don't get along, but since they're both outcasts it gives them enough reason to hang out with each other. Akio enjoys making jokes which are not funny and usually unfitting to any situation.
Aiko
 Age: 15
 Gender: Female
 Description: Extroverted, interpersonal, passionate, creative
Akio's little sister and almost complete opposite to him. She tries to watch over Akio and Yoshi so they don't get into more trouble then they normally do.
Hatsu
 Age: 19
 Gender: Male
 Description: Extroverted, interpersonal, hot-headed, logical
Locally known bully and thug, Hatsu acts spontaneously doing whatever he wants. To him life is nothing but a game to be played. Hatsu often bullies and messes with Akio and Yoshi.
*These are the main characters for the start. When I move on through the project, I'll introduce others.*
 Age: 16
 Gender: Male
 Description: Introverted, intrapersonal, planner, logical
The main/primary protagonist. He enjoys reading books and slacking off. Thinking about something, usually complex, is his favorite past-time.
Akio
 Age: 16
 Gender: Male
 Description: Extroverted, interpersonal, athletic, creative
Yoshi's best friend. They usually don't get along, but since they're both outcasts it gives them enough reason to hang out with each other. Akio enjoys making jokes which are not funny and usually unfitting to any situation.
Aiko
 Age: 15
 Gender: Female
 Description: Extroverted, interpersonal, passionate, creative
Akio's little sister and almost complete opposite to him. She tries to watch over Akio and Yoshi so they don't get into more trouble then they normally do.
Hatsu
 Age: 19
 Gender: Male
 Description: Extroverted, interpersonal, hot-headed, logical
Locally known bully and thug, Hatsu acts spontaneously doing whatever he wants. To him life is nothing but a game to be played. Hatsu often bullies and messes with Akio and Yoshi.
*These are the main characters for the start. When I move on through the project, I'll introduce others.*
The Death Deity
 Age: ??
 Gender: ??
 Description: ??
The mysterious deity that gave Yoshi his second chance.
*More characters to come. Removed the ones that were from the early demo.
 Age: ??
 Gender: ??
 Description: ??
The mysterious deity that gave Yoshi his second chance.
*More characters to come. Removed the ones that were from the early demo.
Screenshots and Videos
Yoshi at home:
Hatsu at home:
Enemy base (not revealed/talked about):
At school:
Classroom WIP:
Hatsu at home:
Enemy base (not revealed/talked about):
At school:
Classroom WIP:
http://www.youtube.com/watch?v=zkrcbMFBa0I
http://www.youtube.com/watch?v=S_hXY1GliHI
http://www.youtube.com/watch?v=qCt1Z0lYEw8
The Team
  MukanshinBlack: project/team leader and everything else
  MagnuM: inactive mapper
  *There is room for others who want to join. Scroll down to Final Notes for more info.
Credits and Thanks
Scripts:
Woratana - Animation Fix script, NMS 2.5, Multiple Fogs, Character's Textbox, Neo Save System, and overall inspiring me to learn to script and further develop my ABS ;
Kylock - Light Effects VX, inspiring me to develop my own Time System based off Kylock's Time System VX (mine is half-evented);
Dargor - Advanced Title Screen;
XRXS, Dubealex, and Hypershadow180 - Ring Menu;
Yeyinde - Game_Interpreter Fix
Graphics:
Axerax - Title art,
rpgmakerbrasil.com - many graphics
Special thanks:
My RL friends who helped me script for my half-script half-evented ABS, Muse for supporting me when I first started this project, Axerax for the game's logo, many mangaka, every RMVX scripter, and most importantly Woratana for making me feel I could learn RGSS2.
*The above credited were in the outdated demo. I may have new resources now and such and will update this list later, maybe.
Woratana - Animation Fix script, NMS 2.5, Multiple Fogs, Character's Textbox, Neo Save System, and overall inspiring me to learn to script and further develop my ABS ;
Kylock - Light Effects VX, inspiring me to develop my own Time System based off Kylock's Time System VX (mine is half-evented);
Dargor - Advanced Title Screen;
XRXS, Dubealex, and Hypershadow180 - Ring Menu;
Yeyinde - Game_Interpreter Fix
Graphics:
Axerax - Title art,
rpgmakerbrasil.com - many graphics
Special thanks:
My RL friends who helped me script for my half-script half-evented ABS, Muse for supporting me when I first started this project, Axerax for the game's logo, many mangaka, every RMVX scripter, and most importantly Woratana for making me feel I could learn RGSS2.
*The above credited were in the outdated demo. I may have new resources now and such and will update this list later, maybe.
Demo -removed
  ***Removed for further edition.***
Final Notes:
  I am looking for help with the project. If you are not a noob with RMVX and you are looking for a project, PM me on what you can do. The more the merrier.
  Also for those who would inquire, this game is supposed to be like a japanese game made in english. Instead of speaking or writing japanese, it's in english. The culture is, however, japanese.
*** UPDATES ***
1-19-2009 - Fixed up the thread again. I am now continuing the project; slowly but surely.
1-12-2009 - Fixed up the thread. Nothing special though.
8/12/2008 - Two months later and I finally update... My mapping improved and I have a mapper which is helping me, although he won't be able to help me much anymore.
6/27/2008 - First post edited to look better. Not too much different though.
6/13/2008 - DEMO UP!!! (6/27 Temporarily removed)
6/12/2008 - Axerax's void logo up.
6/8/2008 - Some enemies can now shoot fireballs, and somewhat get in position from far away just to shoot at you. (I've got to make some sort of progress bar, but the combat system is like 40% complete.)
6/7/2008 - The synopsis changed almost completely.
       - Currently there is a somewhat effective jumping system, attack change system, 4 current attacks, some enemies can jump too or sprint. Still trying to make enemies able to shoot or teleport but it won't be easy.
8/12/2008 - Two months later and I finally update... My mapping improved and I have a mapper which is helping me, although he won't be able to help me much anymore.
6/27/2008 - First post edited to look better. Not too much different though.
6/13/2008 - DEMO UP!!! (6/27 Temporarily removed)
6/12/2008 - Axerax's void logo up.
6/8/2008 - Some enemies can now shoot fireballs, and somewhat get in position from far away just to shoot at you. (I've got to make some sort of progress bar, but the combat system is like 40% complete.)
6/7/2008 - The synopsis changed almost completely.
       - Currently there is a somewhat effective jumping system, attack change system, 4 current attacks, some enemies can jump too or sprint. Still trying to make enemies able to shoot or teleport but it won't be easy.