
Dargor":10z57eu5 said:I've updated the script to version 1.7
You can now set an array of actors with the Draw command and an array of independent actors.
Independent actors does not need skill number to cast skills.
@Ryuzaki
Your doing the right thing. I don't know why it doesn't work... Can you send me your Script.rvdata? I'd, like to take a look at it.
Awesome! :DDargor":1280pq2f said:Oops, sorry, I forgot about that. Fixed!
skill_number = '' if Skill_Draw::Independent_Actors.include?(@actor.id) or
Skill_Draw::Independent_Skills.include?(skill.id)
Ok, I'll fix that. :thumb:New2Ya":1ao7gonv said:Just one tiny error I wanna tell you, kept on forgetting.
When you choose Draw, and you can choose between stock and cast, the skill is already highlighted as well.
This causes trouble, as everytime I think I can already choose which skill I want to choose, I actually am meant to choose 'stock' or 'cast'. It just doesn't look finished that way.
Good updates!
New2Ya":1ao7gonv said:EDIT:
Maybe this can spice the draw system up. Right now, the MP and Amount number are next to each other in the Skill list with only the color being different. Now my idea would be to add something like ST and MP next to it to make it more understandable. ST for stock and MP for magic points.
15ST | 25MP
Something like that. Maybe making it look even better by having them higher up like a '²' type of way.
I'm almost finished with it. :smile: I still have to finish the summons system and the auto-abilities system.New2Ya":1ao7gonv said:(still looking forward to that Junction system. :lol: no pressure!)
Ah, but you mean what I meant, no? ST and MP being as small as the ² number? Like on the top right of the number?That's a good idea. I prefer the idea of the small number because the ST/MP would take too much place.
I officially love you. :thumb:I'm almost finished with it. I still have to finish the summons system and the auto-abilities system.
I'll also make demo since the script is, not big, but HUGE.