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[VX] Party Changer

I finally updated the script.
I've fixed every bugs you have reported and I added an on-map party switcher.

@van helblaze
If you look at the Custom Commands script header, you will find all the informations you need to add custom commands.
 
Ray Finkle":1dwy1z6u said:
Nobody cares about that VX crap.  Give the XP script SDK compliance!!!  SDK SDK SDK SDK SDK SDK SDK!

Hey dont call VX Crap, It the best version yet i rekon. and im sure everyone here would agree with me :) i find this version much easier to use and it brings back the old face in the message option which Xp didnt have, the only way you could get faces in xp was through scripting. and even on xp i found the scripting hard but it seem a lot easier on VX dont know why, but its good
 
Dargor":366aywhg said:
Party Changer
by Dargor
Version 1.10.1

Introduction

THIS SCRIPT NOW REQUIRES THE CUSTOM COMMANDS SCRIPT!
---> http://rmxp.org/forums/index.php?topic=43211.0 <---

This is an RMVX version of my Party Changer script! It does not contains all features from my XP Party Changer but I'll add these features gradually.

To call the scene use $scene = Scene_PartyChanger.new

Features
Some features might not work without my Large Party script.
  • Supports large party
  • The party changer is available in battle
  • You can display an actor's detailed status when pressing SHIFT (It also works in battle!)
  • It's possible to lock an actor in the party and in the reserve (Refer to the script header for more informations!)
  • Actors can be forced to be in the party (Yes, it's different than the locked_party feature!)
  • Actors in the reserve can get a % of the exp earned in battle
  • Party Changer and Party Arrange are available in the Main Menu
  • On-map Party Switcher

You will need an icon named locked.png in the Graphics\System directory. (Yes, exactly like Prexus did!)

Screenshots
http://img366.imageshack.us/img366/5602/vxpchanger1pz3.th.png[/img]http://img392.imageshack.us/img392/6417/vxpchanger2yc8.th.png[/img]http://img503.imageshack.us/img503/1981/vxpchanger5rz6.th.png[/img]
http://img72.imageshack.us/img72/851/vxpchanger3gf4.th.png[/img]http://img143.imageshack.us/img143/8950/vxpchanger4xy4.th.png[/img]

Script

http://www.freewebs.com/rmxp-ff/VX%5FPa ... 1.10.1.txt

Notes

This script must now be used with the Custom Commands script.
All Party Changer variables now belong to Game_System (instead of Game_Temp)

Hope you like it!
-Dargor

Can you please put a link to the locked.png if possible it would help heaps as it seems to need it, and i like the idea of being able to change party members, great script by the way :)
 
Hiya i'm new in this world of RPG Maker and i am experiencing my first problems with the scripts xD.

my question is how should i place the custom commands script, because i tryed to place it below each default script, i mean
Game_xxx
Custom commands
Game_xxx
Custom commands

Scene_
Custom commands
...
and so on, and i also tryed to place only one script below all the defaults scripts, below Scene_Gameover. and one above the custom scripts i place in Material. But still dont work, i don't know if i'm placing it wrong or something XD sorry for my noobism and my english, Spanish Speaker here ^^'

Some help would be appreciate.
 
I get this error every time:

http://i142.photobucket.com/albums/r102 ... /Error.png[/img]

And it has something to do with these line (1030-1033):


    # Jump to command window if the party is full
    if @party_window.members.size == $game_party.max_members
      @command_window.active = true
      @reserve_window.active = false



This is when I use both my game (with many scripts), and in a stand-alone game.

~Inno.
 
Do you have my Large Party script? Cause it seems that the script can't find the max_members variable, which is a feature of the Large Party script.

@Deiviara 
The Custom Commands script must be placed BELOW Materials and ABOVE every other scripts.
 
Piratekon":39hcv6er said:
Doesn't work for me, I have the "locked.png" in the system folder, i have the large party script, and the custom commands script. I get an error coming from this line in the Cache script.

      if filename.empty?
        @cache[path] = Bitmap.new(32, 32)
      else
        @cache[path] = Bitmap.new(path)
      end

All right i placed the scripts and the option order works perfectly but when i press the party option the same error as Piratekon show up

Script 'Cache' line 80: RGSSError Ocurred.

falied to create bitmap

And i have the large party script the locked.png and all. :S Sorry again for being an annoyance and thanks for the support
 
Well i have tried a lot of things and i still have the error so im going to desist in implement this script, beacues is my first game with the RPG, and maybe i am complcating the things to much xD I will go with 4 chars xD but thanks anyway :D
 
Dargor":3rm8ijmv said:
Do you have my Large Party script? Cause it seems that the script can't find the max_members variable, which is a feature of the Large Party script...

That was it! It wasn't until a few hours after I posted my comment that I realized you had put that on the first post. Thanks a bunch! :)
~Inno
 

Shut48

Member

i get this error: Script Cache line 80: RGSSerror occured.
failed to make bitmap.

then i go to the script menu then i see that this is causing the problem: @cache[path] = Bitmap.new(path)
I even have that icon, and i named it what you told us to name it. I also have that command script. I still get this problem.
 

Shut48

Member

Deiviara":3sukv4oo said:
Well i have tried a lot of things and i still have the error so im going to desist in implement this script, beacues is my first game with the RPG, and maybe i am complcating the things to much xD I will go with 4 chars xD but thanks anyway :D

You know what? I might as well do the same thing. The script looks cool but i also should stick to 4 people in a party. Thanks for posting the script anyway
 
Simply change:
Code:
if filename.empty?
        @cache[path] = Bitmap.new(32, 32)
      else
        @cache[path] = Bitmap.new(path)
      end
for
Code:
    @cache[path] = Bitmap.new(path)
 

Shut48

Member

Dargor":21kxrct0 said:
Simply change:
Code:
if filename.empty?
        @cache[path] = Bitmap.new(32, 32)
      else
        @cache[path] = Bitmap.new(path)
      end
for
Code:
    @cache[path] = Bitmap.new(path)

The same exact error happens again
 

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