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Vennis

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That's the only battle-curve there is anymore. Nothing wrong with it, but there is a difference between easy and boring and tedious. Look at the first dungeon in MotW for example. It was easy to beat, but there was actually the possibility of being killed by one random encounter if you mash the attack button. However, I just had to keep pressing space here in order to win (outside of boss battles, where I also used the fire skill, which in my opinion is just as simple).
 

Mirku

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Well if I try to compete with MoTW I'll be digging my own grave.

But I'm doing my best to make the forest dungeon a bit less tedious and boring.
 
I'm not asking you to compete with it, I'm just showing it as a good example of difficulty curve. But good to hear you are working on improving it. :thumb:
 
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