This is a draft of my "Player Agreement", I'm trying to think if there's anything I've left off. I'm trying to cover all bases here to try and deter at least some people from cheating. I mean yeah if it was offline it wouldn't be a problem, but here there are leaderboards concerned and shit.
Also a list of things to do whynot.
At the moment I'm thinking maps will all be 50x50 in size, no more, no less. That way they fit the screen size sort of well and shouldn't lag as much as the 100x100 maps I used last time (or the 200x200 maps i was initially using).
I also want to get some competitions in line for some cash prizes (yes, to get people playing the game ).
I don't think they'll be leaderboard related; I'll add a difficult quest or something and the first person to complete it will get some dough.
I'm gonna work on a new project thread when the Omega is released, and maybe this can be moved to Completed Games then. (It depends how much gameplay there's deemed to be). I want to do a stress test on Aurora to see how many players she can handle; I can upgrade it in the future but for now I'd like to think it was a good investment. Over a year and a half since I bought it >:|
Dual core 3800+ AMD Athlon X2 64-Bit
2 GB RAM
160 GB Hard Drive (not really important, I guess speed is though and it's only 7,200 RPM)
By downloading Vengeance Online RPG in any form you must agree to this Player Agreement.
Usage of Vengeance Online RPG or any other nx:media games is a service not a right. nx:media reserve the right to withdraw this service from users if they are deemed to have broken this Player Agreement.
1. Distribution
Vengeance Online RPG may only be distributed through www.vengeance-rpg.com. Any other download links should be seen as illegal, unofficial downloads, and should not be used. We cannot guarantee the safety of any files downloaded elsewhere.
1.1. Activation Codes
Activation codes may not be transfered between players. They are often one-time use, such as premium content, and will not work more than once. Paying for such an activation code from any site other than www.vengeance-rpg.com means said activation code is likely illegal, unofficial, and risks your account being disabled or banned and further action being taken.
2. Decryption of Game Files
It is against this Player Agreement to decrypt any of the game files distrubuted with Vengeance Online RPG, including, but not limited to, the RGSSAD.exe file.
While we cannot stop this 100%, be aware that we have detection and prevention measures in place both in the client and the server, and decrypting the game to change or better your account will risk your account being disabled or banned and further action being taken.
The scripts, music, and graphics of Vengeance Online RPG may not be distributed elsewhere other than by nx:media team members in certain circumstances. The majority of the graphics, scripts, and music used in Vengeance Online RPG may be available from these forums, so there is no excuse.
If you would like to learn from events or scripts in Vengeance Online RPG ask Daniel via private message or a post in the RMXP/VX support forums and he will be more than happy to even provide you with the event listing that you wish to learn from.
There is no excuse to decrypt the game files.
3. Game Rules
It is given that any game rules are seen as a part of this Player Agreement and must be adhered to.
4. Private Servers
Running private servers for Vengeance Online RPG would at this time break section (2.) of this Player Agreement.
Services may be available in the future for running your own private server.
5. Amendments to this Player Agreement
It is the responsibility of the player to check for updates to this Player Agreement, though any amendments will usually be posted in the form of an Announcement in the News and Downloads forum.
6. Last Amendment
This Player Agreement was last amended on December 24th 2008 at 13:52 GMT.
Usage of Vengeance Online RPG or any other nx:media games is a service not a right. nx:media reserve the right to withdraw this service from users if they are deemed to have broken this Player Agreement.
1. Distribution
Vengeance Online RPG may only be distributed through www.vengeance-rpg.com. Any other download links should be seen as illegal, unofficial downloads, and should not be used. We cannot guarantee the safety of any files downloaded elsewhere.
1.1. Activation Codes
Activation codes may not be transfered between players. They are often one-time use, such as premium content, and will not work more than once. Paying for such an activation code from any site other than www.vengeance-rpg.com means said activation code is likely illegal, unofficial, and risks your account being disabled or banned and further action being taken.
2. Decryption of Game Files
It is against this Player Agreement to decrypt any of the game files distrubuted with Vengeance Online RPG, including, but not limited to, the RGSSAD.exe file.
While we cannot stop this 100%, be aware that we have detection and prevention measures in place both in the client and the server, and decrypting the game to change or better your account will risk your account being disabled or banned and further action being taken.
The scripts, music, and graphics of Vengeance Online RPG may not be distributed elsewhere other than by nx:media team members in certain circumstances. The majority of the graphics, scripts, and music used in Vengeance Online RPG may be available from these forums, so there is no excuse.
If you would like to learn from events or scripts in Vengeance Online RPG ask Daniel via private message or a post in the RMXP/VX support forums and he will be more than happy to even provide you with the event listing that you wish to learn from.
There is no excuse to decrypt the game files.
3. Game Rules
It is given that any game rules are seen as a part of this Player Agreement and must be adhered to.
4. Private Servers
Running private servers for Vengeance Online RPG would at this time break section (2.) of this Player Agreement.
Services may be available in the future for running your own private server.
5. Amendments to this Player Agreement
It is the responsibility of the player to check for updates to this Player Agreement, though any amendments will usually be posted in the form of an Announcement in the News and Downloads forum.
6. Last Amendment
This Player Agreement was last amended on December 24th 2008 at 13:52 GMT.
Also a list of things to do whynot.
Get some activity
It's pointless doing the Omega launch without anyone to play it, I want to get a lot of people together so I can stress-test Aurora (i.e. as many people online as possible)
(I want to know the limits of this machine so I know if I have to save up any cash for anything)
Get Aurora booted up
I installed Windows Server 2003, but sadly my activation code had expired (it's a multi-client lease from my Dad's work, but it must have expired or something, I guess it's a subscription or something like that?)
So I need to get Xubuntu reinstalled, and Ruby set up, should be simple (it was last time bar I didn't have the network cable plugged in during installation so it took FOREVER to setup the network)
Get some game content finished
Heh. Well, there's quite a bit there, but I'd like to have a few more quests and a decent sized game area ready for the Omega.
Beta-test the Omega
I don't want to release it without everything fully working
It's pointless doing the Omega launch without anyone to play it, I want to get a lot of people together so I can stress-test Aurora (i.e. as many people online as possible)
(I want to know the limits of this machine so I know if I have to save up any cash for anything)
Get Aurora booted up
I installed Windows Server 2003, but sadly my activation code had expired (it's a multi-client lease from my Dad's work, but it must have expired or something, I guess it's a subscription or something like that?)
So I need to get Xubuntu reinstalled, and Ruby set up, should be simple (it was last time bar I didn't have the network cable plugged in during installation so it took FOREVER to setup the network)
Get some game content finished
Heh. Well, there's quite a bit there, but I'd like to have a few more quests and a decent sized game area ready for the Omega.
Beta-test the Omega
I don't want to release it without everything fully working
At the moment I'm thinking maps will all be 50x50 in size, no more, no less. That way they fit the screen size sort of well and shouldn't lag as much as the 100x100 maps I used last time (or the 200x200 maps i was initially using).
I also want to get some competitions in line for some cash prizes (yes, to get people playing the game ).
I don't think they'll be leaderboard related; I'll add a difficult quest or something and the first person to complete it will get some dough.
I'm gonna work on a new project thread when the Omega is released, and maybe this can be moved to Completed Games then. (It depends how much gameplay there's deemed to be). I want to do a stress test on Aurora to see how many players she can handle; I can upgrade it in the future but for now I'd like to think it was a good investment. Over a year and a half since I bought it >:|
Dual core 3800+ AMD Athlon X2 64-Bit
2 GB RAM
160 GB Hard Drive (not really important, I guess speed is though and it's only 7,200 RPM)