Sailerius":3e6180nw said:
On another note, I'm starting to think about touching up Act I after Act III's release and putting them together into a combo pack for new players. One of my concerns is that Act I's painful linearity combined with poor balance will put off new players from continuing with the series. Does anyone have any suggestions on how to fix it up to make it more engaging?
I'm not sure how in-depth you wanted to go, but speaking as someone who's never made it past the intro, I would suggest spicing it up a bit. Maybe I'm remembering it incorrectly, but the beginning sequence really seemed to drag on with the unskippable battles, followed by a really boring segment where you run around town doing errands. It's really vague on where to go, so it's basically just hopping from building to building trying to trigger something.
When I have more time I'm going to play it through anyway, because from the looks of it I'm letting a bad first impression keep me from playing a good game, but I thought I'd give you my perspective.