Chad Sexington
Member
I've been farting around this entire winter break long enough. It's time to get back to work and put the game aside again.
The current version is about 55% complete and should last you about 10-12 hours.
Things that I still need to work on:
-Still not satisfied with the beginning map. I've fixed up the town to the point that I'm happy. But the beginning still... is just wrong.
-Still some passability bugs. Especially in the early maps.
-The first dungeon at the beginning of Act II still needs a lot of work. After that, I think the rest of Act II is some of the best stuff in the game.
What I've worked on since the last bump:
-The game now takes you past the half-way mark of the game in the middle of Act II. (The game is broken into 3 Acts.)
-In the past week or so all I've been working is editing sprites and adding battle animations.
Self-admitted Cons of the game:
-Mostly RTP character sprites.
-Lack of complex scripts. (In fact, the only scripts I have in the game is a basic side-view battle script, level-up & hp/sp/exp bars script, and the AMS.)
Common Complaints:
-The mixing of two different styles of tilesets.
-In some areas it seems like I'm trying too hard to be funny.
-The game should not be rated "M."
-"What's Ultima Online?"
So far the response has been mostly positive. I can't really go on any single person's feedback. I can say that in the beginning some of the negative responses said that the game was "unplayable." I haven't gotten one of those in a while, so I s'pose I'm making progress.
Also, keep in mind that this is my first RPG Maker game. The beginning shows this and (imo) it gets better and more complex as you go along.
I'll still be working on more sprite edits and animations here and there, but all major work will be on hold until summer. Please let me know if there are any game breaking bugs.
Here are the links again:
Download
Player's Guide
Credits
-Chad
The current version is about 55% complete and should last you about 10-12 hours.
Things that I still need to work on:
-Still not satisfied with the beginning map. I've fixed up the town to the point that I'm happy. But the beginning still... is just wrong.
-Still some passability bugs. Especially in the early maps.
-The first dungeon at the beginning of Act II still needs a lot of work. After that, I think the rest of Act II is some of the best stuff in the game.
What I've worked on since the last bump:
-The game now takes you past the half-way mark of the game in the middle of Act II. (The game is broken into 3 Acts.)
-In the past week or so all I've been working is editing sprites and adding battle animations.
Self-admitted Cons of the game:
-Mostly RTP character sprites.
-Lack of complex scripts. (In fact, the only scripts I have in the game is a basic side-view battle script, level-up & hp/sp/exp bars script, and the AMS.)
Common Complaints:
-The mixing of two different styles of tilesets.
-In some areas it seems like I'm trying too hard to be funny.
-The game should not be rated "M."
-"What's Ultima Online?"
So far the response has been mostly positive. I can't really go on any single person's feedback. I can say that in the beginning some of the negative responses said that the game was "unplayable." I haven't gotten one of those in a while, so I s'pose I'm making progress.
Also, keep in mind that this is my first RPG Maker game. The beginning shows this and (imo) it gets better and more complex as you go along.
I'll still be working on more sprite edits and animations here and there, but all major work will be on hold until summer. Please let me know if there are any game breaking bugs.
Here are the links again:
Download
Player's Guide
Credits
-Chad