dootthaloop
Member
Ok, since I guess there's no script for this, and I wanted it done, I started on it myself with eventing, but I'm kind of at a stuck point... can this even be done the way I want with eventing entirely?
What I'm trying to do is make it so that you have one certain armor, which is a 'set', and when you equip this 'set', it puts two other armors in their own respective slots, and unequips the 'set' armor. Okay so here's what I did in common events, then I stuck a parallel process event calling the common event in each map that I want to use this on:
I noticed two flaws with this method:
- The set armor remains in the body armor slot until after I exit the menu (I don't want it to appear in the body armor slot at all, if possible).
- It doesn't ask you whether you want to equip the set or not until after the menu is exited (I want it to ask directly on the equip menu the moment I choose to equip the set armor).
So, is there a fix to this, or can it even be done?
What I'm trying to do is make it so that you have one certain armor, which is a 'set', and when you equip this 'set', it puts two other armors in their own respective slots, and unequips the 'set' armor. Okay so here's what I did in common events, then I stuck a parallel process event calling the common event in each map that I want to use this on:
http://img517.imageshack.us/img517/684/eventthingbj3.png[/img]
I noticed two flaws with this method:
- The set armor remains in the body armor slot until after I exit the menu (I don't want it to appear in the body armor slot at all, if possible).
- It doesn't ask you whether you want to equip the set or not until after the menu is exited (I want it to ask directly on the equip menu the moment I choose to equip the set armor).
So, is there a fix to this, or can it even be done?