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Trying to create something via eventing...

Ok, since I guess there's no script for this, and I wanted it done, I started on it myself with eventing, but I'm kind of at a stuck point... can this even be done the way I want with eventing entirely?

What I'm trying to do is make it so that you have one certain armor, which is a 'set', and when you equip this 'set', it puts two other armors in their own respective slots, and unequips the 'set' armor. Okay so here's what I did in common events, then I stuck a parallel process event calling the common event in each map that I want to use this on:

http://img517.imageshack.us/img517/684/eventthingbj3.png[/img]

I noticed two flaws with this method:

- The set armor remains in the body armor slot until after I exit the menu (I don't want it to appear in the body armor slot at all, if possible).
- It doesn't ask you whether you want to equip the set or  not until after the menu is exited (I want it to ask directly on the equip menu the moment I choose to equip the set armor).

So, is there a fix to this, or can it even be done?
 
You won't be able to do this with events, since common events (and events in general) only take effect outside of menu or battle. The only way to do what you want to do is with a script. Unfortunately, I'm not competent enough with VX to help you.

Try and post in the script request forum.
 

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