Envision, Create, Share

Welcome to HBGames, a leading amateur game development forum and Discord server. All are welcome, and amongst our ranks you will find experts in their field from all aspects of video game design and development.

Tree Soul Kingdom - New Download Link

  • yes

    Votes: 0 0.0%
  • Tileset addons

    Votes: 0 0.0%

  • Total voters
    0
9robin3":1tfcg95p said:
Oh too bad...writing errors? Grammatic errors? And story cliche omg who cares. It actually gets better... Which trees looks bad and why?

I think he means the dark green ones with the skinny trunks. And while cliches don't bother me at all, the writing really does need some work. Not for style or content, just to tame all the spelling errors at the very least.

And I guess it's obvious but I downloaded the demo too, still playing it but I want to say that the town mapping is really frustrating. Took me some time to realize that you can only move from town map to map via roads. It seems strange that there's clearly open grass that connects the maps together but you can't walk through it.

I do like the location names that display when you enter an area. It's a nice touch. There was something else I wanted to compliment, but I can't remember now. It'll come back to me when I try the game again though.
 
Ok som mapping needs improvement? mapping is something I always have a hard time with. But spelling errors? I need help with this since I am Swedish. I have gone through the demo sooooo many times and checked the spelling, so therefore it must be something I dont know how to "spell". I would really appreciate help with this!! And mapping tips (except the ones you gave) would be nice too. Which tree was "ugly" again? I can easily replace that one. Please tell me if there arre more trees / detail addons that dont fit in too^^

Just because there are green areas doesn't mean that its possble to walk to the next area, but I cold easily fix this with some trees or whatever.

Also are the maps really TERRIBLE as some people says or is it just BAD and needs to be improved? (just curious since TERRIBLE means it really really is helpless...)

Thanks a lot!
 
gRaViJa":3uwn8pql said:
The ugly trees in the village are the dark green ones with the skinny trunks, like Daria said.

Is that the only ones not fitting in? Because if there's more I need to know! Other mapping errors?
 
I said in an earlier post that some of the trees didn't fit, so i pointed out which on. and graphics quality is a part of good mapping. As for mapping errors: There aren't errors like pasability-errors but in general the inner maps are too empty and the town mapping was as Daria said: frustrating to see where you can go to other locations etc. Is the mapping terrible?... Hmmm...mmm..., no. But it's far from impressing.

And i do have to agree that clichés aren't necessarily bad. But the story didn't really gripped me yet, though I do feel that your story is better thought out then most rm projects. And the story setup itself is even pretty original.
 
Yes ofcourse graphical quality is part of good mapping:) as for the maps edges I really didnt think about the empty edges as "possible to change area" but that is one thing among other i can fix in a new demo (lets say a new demo 2.0 for now). If I fix this problems i would appreciate if you played it. It really has a deep story, no braging, once you get into it, but if anyone wants to help out I would be thanful^^
 
ive gave it a shot aswell and as many stated, it is not only about the trees. you use different tilesets from different sources and mixed them together to fit the story, but not the leveldesign. it looks halfmade to me. but it is just me. opinions man.
 

Tindy

Sponsor

If you're looking for feedback strictly about the map design, then I can provide some based on your screen shots.

The first one has an error with the stairs - stairs are at an angle (so that you can climb up them), so they need to come out one tile away from the wall. The shadow on the tree in the upper right corner is opaque. The map itself doesn't seem to make much sense, but that's not necessarily a bad thing.

In the 8th one, why are some of the walls dark but not all? It looks strange, especially when juxtaposed with the window tiles.

In the 10th, the dirt tile you're using isn't terrible, but it isn't great, either. It looks like it's been resized from a 16-bit game.

In the snow screen shot, that...thing just doesn't fit with the rest of the map. Also, there are a few specks of white left on it.

In Archibald Valley, the tent is halfway in the water and halfway on a hill. Oops.

I tried not to include any critiques based on personal preferences; the ones given are more-or-less subjective. However, if at all possible, I really recommend not using that leafy autotile - it just looks really strange, especially when you used it in buildings.
 
Will look at 1,8,10.

Well the dark wall is a storyline/sidequest event so it really need to be like that, and about the trees inside, It was coyotecrafts idea (he was my mapper in earlier demos). I wont blame him, i too thougt it looked nice, but maybe its to much to have the trees crawling inside. And for mapping addons, it really isnt from that many different. tilesets..and about the thing in the snow town, also a storyline object, it needs to be a rock, but maybe i could find another one that fits in more!
 
I dont have much time working on the game right now, but I'll be back as soon as possible. Please keep feedbacking so I can make a perfect demo. Thnx
 
What??? Why?? Well ok but it seems my mapping is terrible so I need (and have got) help / feedback. I have always been having troubles with mapping, and maybe I m lazy..hehe..

Did I ask too much?
 
gRaViJa":1xqfvatx said:
SekiRaze":1xqfvatx said:
how about YOU would feedback someone else?
What? Topic like these are for getting feedback, there's no obligation to give feedback one someone else's projects.

viewtopic.php?f=78&t=71223

This can only work if you guys are willing to give critique. So for the good of mankind, take a few minutes, stop posting in The Rec Room, and help out your fellow game developers! (you'll feel really warm and fuzzy inside if you do!)

9robin3:
Project Name: TREE SOUL KINGDOM
Link to the thread: viewtopic.php?p=731778#p731778
Focus (what you really need advice on): Battles, mapping, directions in game
Willing to critique another project?: Yes
Criticism Strengths (what you're good at critiquing): gameplay I guess:P

suck it ^-^
 
The sunken water cave is death trap. You can't leave. You can't save. You don't have any items to fix your health from dropping after touching the lava. I couldn't figure out the chess puzzle because I would die from just walking around. I know it has something to do with the king piece. Bring the black and white kings together maybe?

When you play test you need to change your perspective to someone playing the game for the first time. Ask yourself how someone playing this for the first time will see it. Is that how you want to see it? Will it make sense to them? Pay attention to details. Know your audience. You know the Rpg Maker community will play this game. Are you meeting their expectations based off what you've see from other games?

I'm not going to point out obvious mistakes. You don't need someone else to point them out. If you didn't care to fix it before giving it to us then it must not have been important to you.
 
Coyotecraft: Do u seriously think I ignored those things? Omg i really didnt I have fixed it a lot. I even put out objective logs...and about the water cave, i could fix those hard enemies and so on. Just dont say that i ignored obvious stuff,that it wasnt important t me, thats not true at all, just harsh. I mean this is my first serious project after all. I am ofc willing to take qritique, but understand that I am learning too. Sorry if I ovvereact but it really seem that your losing your trust in me in some kind of way...sorry if I misunserstood, but i am really trying to do my best here! I need the feedback I get / got. Thanks

Sekiraze: i am going to do that when i have more time :)
 
I know English isn't your first language and you can take things the wrong way. That's why I had a hard time helping you back in 2010. The remaps I did for you were to show you how to use the tilesets and how to organize your map folder. I showed you how to make proper treasure chest and door events. Your side-quests involved visiting the same locations so I created a weather system that changed enemy encounters and removed NPC from town when it rained. I didn't design any of it to be used right-off or added on to. The Tree Kingdom tileset was a work in progress. I got the feeling you didn't understand what I was doing for you when you started making changes to the maps i was working on and started using the tileset on new maps. So I left you to learn on your own.

I have an idea. I'm going to post some screenshots from your game and have you tell us if there is anything you would change and how you would change it. Or tell us what you wouldn't change and explain your design choices.
tsk.png

sunken_water_cave.png

tsk3.png

You're persistently asking for feedback. This will just give us a place to start.
 
Coyotecraft: seems good:)

Will be doing a longer reply later, I am having computer problems..

Harley: which combined tilesets is bad and why?
Do I need to delete such things as the custom trees etc or do mean any more specific mixed tilesets?

I promise I will do my best when I have more time, right now theres much in school, but I'll return in a few days...hrrm when i have a new working computer...will borrow some or anything likely...yeah:)
 

Thank you for viewing

HBGames is a leading amateur video game development forum and Discord server open to all ability levels. Feel free to have a nosey around!

Discord

Join our growing and active Discord server to discuss all aspects of game making in a relaxed environment. Join Us

Content

  • Our Games
  • Games in Development
  • Emoji by Twemoji.
    Top