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Three Immortal

@UMMX: While I appreciate the compliment, I'd also appreciate it if you put some more substance in your response next time.

@Trachea: Thanks, I'll definately keep the offer in mind, But If I decide to get some others in on the project it would probably be after I get demo out. I just feel like I have to get something out there first before I get others heavily involved. Yes, the skill system is a custom system created through events.
 
Time for some updates!

The town of Mendova (the first town & hub for the game) has been completely mapped. The first dungeon, Mendova's Mine, has also been mapped out and puzzles are finished and evented as well. I'm expecting the first dungeon will be around 30-60 minutes long, the battle and dialogue events have not been completely finished yet though, so this may change.

I'm really hoping to get the first section of the game playable soon. I'm not itching to get this done so I can release a demo though, it's so I have something I'm able to play through and see how it flow's. To my knowledge, I do not know of a game that has standard rpg elements (dungeons, explorations, puzzles, player control outside of battles) and utilizes a TBS. This is becoming a concern for me in the back of my mind as I'm working on the game, and I need to get a good hour of the game done to see If I'm going to be able to pull it off.

Wish me luck, and in the meantime here's some fresh screens!
eventedtitle.jpg

Evented Title Screen. This may change after I get a demo out, but for now it works, which is what's important!

logpuzzle.jpg

A log / water puzzle. Need to match those logs to the tileset still. I also realize now that I haven't made the underwater rock tile yet :blank:

mendova.jpg

no npc's makes for some bland maps. The thing on the right is a lift to the mine, the town is situated away from the mine to keep it from looking like a "mine town."

mendova2.jpg

Another town screen. I'm still playing around with the screentones.

edit: why is it you always notice map errors after you've screenshot them and uploaded? :mad:
 
That intro was simply incredible. Holy crap I wish I had nearly as much skill as what I saw there. D:
I'm glad to hear this isn't dead man, I was seriously worried. I faithfully await a demo!
 
Haha Thanks...You guys are making me feel bad though, Now I feel like I actually need to update this topic. I was going to hold off until I got a bit more work done on it, as I honestly don't have that many great screenshots right now; I guess I'll just fix that in the next week or so.

Anyway, a lot has changed from my initial vision of this project. As those of you who frequent the pixel art analysis forum have probably seen, I've been working on some custom graphics. And although it wasn't my intent initially, as I got better with it I decided I wanted to make my game using these graphics. This will make some people glad, and probably disappoint some. For all the problems with the RTP (overused, mostly) it will still probably be more solid and consistent than what I end up making. Despite this, I hope the uniqueness of seeing new graphics will make up for the inevitable issues that amateur made tilesets will cause.

The other thing that changed was a major shifting around of the story and it's characters. I had actually completed the ~2 hour demo that I talked about here, and had a few people outside of this forum go through it for me. The major problem was just that it was a letdown in the beginning, since for the majority of it felt like it was off on a tangent rather than part of the main story. I also had problems establishing adequate motivation within the characters, for why they would set off and do some of the things planned (mostly when I was considering later parts of the story). But enough about what was wrong with it, the point is that I felt like I would be better off re-envisioning the story, most specifically the beginning parts.

This ended up with me deciding I needed to switch the main character. With Adele as the new lead, I was able to establish good motivation for the characters, and also more realistic flow of events. It's hard to explain why this is without going into too much depth, but it ended up working much much better. Hopefully when I get the demo out this will show itself, but here is just an example of one of the major helpful changes. In the original you were in a standard 'starting town' and running around in a mine for little reason most of the demo, with not much happening until near the end. In the new concept you are immediately given control of Adele and a few soldiers who are out on a mission to remove a large amount of Undead. By the end of it you find yourself standing before the gate that appears in the intro. It just ends up working so much better, now all I have to do is make it. :blank: (well I have the tilesets for the first ~4 hours almost done at least).

Anyway, yeah, there's some other stuff that has been put into the first post as well. Just take a look. Enough has changed that I'm pretty much considering this my second project and abandoning a lot of the first stuff, but I guess I'll still use this post for the project. :grin:

Comments welcome. Oh one more thing, here's a preview of the tileset I'm working on right now. It still has shadows missing and a lot of pieces I still need to add, so no crits yet please. This should be the last tileset I need to make before I start serious work on the demo itself.
snowy.png
 
Well, hey. Glad this isn't dead and that you're still making progress with it. Although I can't say I totally agree with some of the recent changes, it's nice to see that you are working at it with dedication.

As far as the recent graphical changes, while the graphics are well made, I do have to say that I miss the old RTP design that was previously used. There were enough edits that it did still feel original back then, and I feel that the seriousness of the game makes the cartoonish style of graphics rather unsuited.

The new plot ideas you've put forward seem like they would still work well, but I still miss the old cast, what with their little mining town and their . . . blue elf thing.

Looking forward to any releases in the near future.
 
Thanks for the Input KRoP, what I might do is upload the old demo for those who want to see it, but only after I get the new one finished so there is something to compare to. Most of the original cast is still in there, they just had a bit of a redesign (for the better I think.) The 'blue elf' is still in there too, working on her character illustration was actually what I was working on yesterday.

The first post has been updated to include this new artwork, under the character section.
 

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