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The Screenshot Thread

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It's only really extra dark because the browser window is bright white by comparison. I blew it up to be full screen (calibrated monitor) and tried viewing it then, and sure it was very dark, but I could make out the basic details. It was like, say, a room at night, with almost no lighting. But white here vs a dark background always makes the dark look darker.

Not really sure what to make of it otherwise - obviously it looks GOOD, but I wouldn't really know whether it pulls off what you want unless I saw the characters in action, or something, or whatnot. Don't know what the rest of the graphic style is like. And it is a little dark. Hehe.

I myself have been trying my hand at making tileset parts, trying to learn how they do it. I really admire the dirt in wassnameys pictures earlier, how it's a very simple few colors that pull off a great look. I've been looking everywhere for a guide on how to do that but couldn't find anything, so I'll just have to study his instead.

Anyway. My stuff is absolutely crap but hopefully by putting it here people can direct me to where I can learn more.

http://i19.photobucket.com/albums/b170/ ... ntiles.png[/img]

For example, my very first attempts at dirt, the top tile there (I created several sand types before dirt, heh). If anything it looked vaguely muddy, if that. With a vague tinge of chocolate. Unfortunately I also have a very poor grasp of colors, heh. My attempt at a stone paving (first attempt at that, too, again, as with all this) wound up with the slabs looking like they were protruding from the ground a lot rather than, well, slabbish.

http://s19.photobucket.com/albums/b170/ ... tempts.png[/img]

My very first attempts at creating cliffs. Looked a lot more like a field of rocks, depth wound up being screwed up. But I can work from there to create larger slabs, perhaps, and maybe that'd work. I wanted to eventually create something like in SoM with the sand seeping down between the rocks and all, but for the life of me nothing in the SoM cliffs made any sense when it came down to the pixel art of it.. it all seemed so abstract when zoomed in.

I won't bother linking any more of my stuff (in my photobucket album anyway)... totally new to this (as in, never really drew either before a few weeks ago when I started trying at pixel art). I just find myself wishing there were more tutorials out there on texturing in PIXEL ART, as opposed to texturing in photoshop which doesn't tell me a thing about how to texture if I'm just using a barebone few colors (like Inq does so very cleverly in his work, and Sapphires screenie on page 1).

Anyway. I wanted to develop my own pixel art skills rather than feel like I was always bitching for someone else to help me out, given just how much I have to get done.
 

$t3v0

Awesome Bro

http://img178.imageshack.us/img178/1394/sswr6.png[/img]
The fireplace needs fiddling with and the character isn't a decided design...but other than that...the objects present in this shot are final.

- $t3v0
 
Stevo, the carpet looks way too straight and flat, as do the green tiles in the fireplace.'

Other than that, VERY spiffy.
 
@Scribblette: Your problem is the shadowing... you need to apply some shadws on them so it'll look like the other (above) rocks cover the lower ones. In your version, they don't look like that...
 
Classy, stevo. Though the fog is a little too....foggy. People use fogs to mask overused graphics or poor graphics, yours are neither so lighten it up so we can see the tile :) I agree the carpet blends a little too much with the floor, I'd add an outline to seperate them. Also the fireplace should get a little darker further in.
 
Looks very good, Wyatt... You didn't explain the lower buttons, though... are they a part of a CMS or something?

Also, how is that windowskin called? I've seen it around a couple 'a times... and I like it :D
 

$t3v0

Awesome Bro

@ g_man - Thanks man! You're right...But I'm sticking with it I'm afraid. The template was courtesy of Tana, and I haven't got the skills to be changing it up :P

@ Cortez - Yeah...You are right in what you're saying! It's just I'm trying to keep the walls and floors as simple as possible! I'm just finding it hard to do so with simple designs. If you have any suggestions I could try out? Also, yeah...the fireplace is very ugly. I did it last night and i wish i hadn't! Thanks a lot for the comment.

@ ryanwh - Thanks a lot :)! I'm trying to create a kind of dusty feel to interior of the house, almost as if he's holding a flashlight ( But not physically ) and I'm using a simple effect to make it seem that way. I do agree with you, though...it is a little thick when dust should be a lot thinner. I'll try and make a new fog after the pub. I've added an outline to the carpet which you can see in the spoilers below, As for the fire-place I'll try something out again later. Thanks for taking the time to help :)

http://img480.imageshack.us/img480/3974/fogio2.png[/img]
http://img179.imageshack.us/img179/7432/fog2ez7.png[/img]
Take care,

- $t3v0
 
thanks bluescope. It's meant to be a bit of a gradual rise rather than one sheer cliff, but I'm going to try and make it like that as well and see how it works.
 
Ahh, wow $t3v0, that's fantastic. I love the atmosphere the tileset gives. Damn, you've come a long way. I remember when you first came to me asking for graphical advice, and damn, you've gotten really good since.
Anyway, finally, some more development stuff for Hawke's Tale. I haven't posted much on it lately, so I figured I share.

http://img.photobucket.com/albums/v610/ ... ungeon.png[/IMG]

This is an incredibly preliminary shot of the interior of a fortress, and at the moment, it's mostly just the bare bones of what it will soon be. So don't go saying "the map needs more stuff in it" or there's not enough detail on the hand statues," because that's what I'm working on at the moment.
 
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