It's only really extra dark because the browser window is bright white by comparison. I blew it up to be full screen (calibrated monitor) and tried viewing it then, and sure it was very dark, but I could make out the basic details. It was like, say, a room at night, with almost no lighting. But white here vs a dark background always makes the dark look darker.
Not really sure what to make of it otherwise - obviously it looks GOOD, but I wouldn't really know whether it pulls off what you want unless I saw the characters in action, or something, or whatnot. Don't know what the rest of the graphic style is like. And it is a little dark. Hehe.
I myself have been trying my hand at making tileset parts, trying to learn how they do it. I really admire the dirt in wassnameys pictures earlier, how it's a very simple few colors that pull off a great look. I've been looking everywhere for a guide on how to do that but couldn't find anything, so I'll just have to study his instead.
Anyway. My stuff is absolutely crap but hopefully by putting it here people can direct me to where I can learn more.
http://i19.photobucket.com/albums/b170/ ... ntiles.png[/img]
For example, my very first attempts at dirt, the top tile there (I created several sand types before dirt, heh). If anything it looked vaguely muddy, if that. With a vague tinge of chocolate. Unfortunately I also have a very poor grasp of colors, heh. My attempt at a stone paving (first attempt at that, too, again, as with all this) wound up with the slabs looking like they were protruding from the ground a lot rather than, well, slabbish.
http://s19.photobucket.com/albums/b170/ ... tempts.png[/img]
My very first attempts at creating cliffs. Looked a lot more like a field of rocks, depth wound up being screwed up. But I can work from there to create larger slabs, perhaps, and maybe that'd work. I wanted to eventually create something like in SoM with the sand seeping down between the rocks and all, but for the life of me nothing in the SoM cliffs made any sense when it came down to the pixel art of it.. it all seemed so abstract when zoomed in.
I won't bother linking any more of my stuff (in my photobucket album anyway)... totally new to this (as in, never really drew either before a few weeks ago when I started trying at pixel art). I just find myself wishing there were more tutorials out there on texturing in PIXEL ART, as opposed to texturing in photoshop which doesn't tell me a thing about how to texture if I'm just using a barebone few colors (like Inq does so very cleverly in his work, and Sapphires screenie on page 1).
Anyway. I wanted to develop my own pixel art skills rather than feel like I was always bitching for someone else to help me out, given just how much I have to get done.