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The Screenshot Thread

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Keinaru":27dppv7a said:
=< I'm quite new to this place around =>

Laphele Sanctum I had been re-working on =< (lol, the old Temple was all cr**, divided Between5 Sectors, 4 Floors, 2 Towers with 8 Floors each & The Hazen's Chamber Underneath another 4 Rooms D:)
This is just The Entrance:
http://img301.imageshack.us/img301/7687/aethertempleqs0.png[/img]
Without Dialogue:
http://img301.imageshack.us/img301/4597/stempleendedscenene6.png[/img]


Twilight Hoax Notes":27dppv7a said:
Laphele's Sanctum, Within it Harvest the Entire Existence of the Worlds & been One of the Important Relics for Thule Society, Like Balle Masque, The Sanctuary is Heavy Protected. Due to the Corruption of the Soul-Rave, The Black Clouds that Surrounds the Temple has Even made it a Thick Clouds of Darkness, view been badly & The Source been More and more Evil and Impure. The Hazen's Power Corrupts the Dusks who protects them, to only Obeying the Obsidian Lord.

To Clear why it's a bit . . . Tooo Dark & Foggy D: Well, I want it something cloudly like Black Mist that gets thicker & thicker the more closer it gets to the Relic.



~ Caro Ru Lushe

XD Caro! Awesome map, but why is her graphic messed up like that? Her bottom is cut off as well :\

World map looks beastly Atemu, very natural looking
 
@Monkeydlu: It's the Caterpillar Script =< Makes it a bit more realistic in which she would look behind him & follows him around as long as she's in the Party.

=>
 
I've been working on the Ice Caverns, one of the first dungeons in my game. (I have made many more than this, I'm adding to the start of the game at the moment.)

I didn't want just a dungeon in the sense of a tunnel from A to B, I wanted it to have a purpose, and be challenging for players.

So I've added dead ends, hidden treasure, different floor heights, a variety of different enemies, etc.

And lots of traps.

The first is a simple floor trap. Spikes go up and down at regular intervals. Step on it while it's up to get hit for a few damage, and get send back a square (from the direction you came from).

http://img.photobucket.com/albums/v108/ ... 6mar04.png[/img]

The second, is at the start of the dungeon. This is a more random trap. This is a bridge, that you have a chance of falling off, at random.

If you fall off, you end up in a pit, with stairs, leading to a small cave opening just North of this screenshot.

http://img.photobucket.com/albums/v108/ ... 6mar05.png[/img]

This is my favourite trap, it's a bit hard to see at first, and you'll be thinking "wtf?", but then you'll realise.

http://img.photobucket.com/albums/v108/ ... 6mar02.png[/img]

Look in front of the player, there is a small wire going across the floor. A trip wire!

You can attempt to jump it, or, just walk through it, causing 5 damage to the player. (You still pass through ok, since you've already gone through the wire).

http://img.photobucket.com/albums/v108/ ... 6mar03.png[/img]




Oh and yes, I've changed my Hud again. Opinions?
 
@Wyatt: Hmm. Those maps are okay, but they all seem very plain. Add some more scenery to it.


Wyatt":1w1lbmo1 said:
The second, is at the start of the dungeon. This is a more random trap. This is a bridge, that you have a chance of falling off, at random.

If you fall off, you end up in a pit, with stairs, leading to a small cave opening just North of this screenshot.

http://img.photobucket.com/albums/v108/ ... 6mar05.png[/img]

OH GOD NO! No, that's a VERY bad idea. If the player thinks they're not in control of avoiding traps, they'll just ALT+F4 out of there. And knowing my luck I'll end up in that stair room 6 times in a row.

I think you should rethink that puzzle. Have a gust of wind or something. When the player can hear the wind, they shouldn't go. Something like that
 

Jason

Awesome Bro

BrunoTR":33wjlp34 said:
@Wyatt: Hmm. Those maps are okay, but they all seem very plain. Add some more scenery to it.


Wyatt":33wjlp34 said:
The second, is at the start of the dungeon. This is a more random trap. This is a bridge, that you have a chance of falling off, at random.

If you fall off, you end up in a pit, with stairs, leading to a small cave opening just North of this screenshot.

http://img.photobucket.com/albums/v108/ ... 6mar05.png[/img]

OH GOD NO! No, that's a VERY bad idea. If the player thinks they're not in control of avoiding traps, they'll just ALT+F4 out of there. And knowing my luck I'll end up in that stair room 6 times in a row.

I think you should rethink that puzzle. Have a gust of wind or something. When the player can hear the wind, they shouldn't go. Something like that

I actually think the bridge is a good idea, cause its always funny to see some noob have badluck and manage to never make it, haha.

But I also think the wind is a good idea too, cause then the noobs with no speakers won't hear it and fall off anyways, haha.

Wyatt, the new hud looks really nice, especially the chat one, I think it'd be good if it went transparent while not using it though, and if you move the mouse over it, it goes solid.
 

Taylor

Sponsor

http://img258.imageshack.us/img258/4425 ... amptd5.jpg[/img]

Revamped battle layout and lab battle background. Note the "dust" behind the skills window pans, and might get replaced with something looking better. XD Tips on the layout would be cool. (I may be replacing the skill icons to be more individual but for now those three share the same icon ^^; )

I know the perspective is wrong on the stairs, but not sure how to fix it... tips?
 
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