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The Screenshot Thread

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mawk

Sponsor

You know, I always wondered why stars of David figure so prominently in the RMs as a universal symbol for magic.

Maybe the shrubs littering the entrance should be a little less symmetrical -- if this temple is supposed to be naturally (over)grown, I doubt that the bushes would arrange themselves in formation. Of course, that's a matter of personal opinion -- I don't see anything wrong with your mapping itself.
 
Miek":1j1dq4wl said:
You know, I always wondered why stars of David figure so prominently in the RMs as a universal symbol for magic.

I always thought it was meant to be a pentagram which is often associated with magic.
 
I'm tyring to limit myself to the RTP or edits of it, so I use the hexagram as a spell symbol (you can stand on them to cast some spells). It's associated with witchcraft and occultism, just like the pentagram.

@Miek
The whole place is actually grown and kept by a powerful disciple of the Earth goddess, so I figured it would make sense to make most of the growth symmetrical. I guess that kinda clashes with the name of the place, but...
 

SPN

Member

Fox5, I love the cliffs in the second screenshot!  The only small concerns with your maps is the use of a bridge tile for stairs, and the awkward look just to the right of the "stairs" in the third screenshot.  It might be just me, but the design combined with VX's mapping make it look kind of odd.

Where did you get those cliffs? ;D
 
Wyatt":23leyf2q said:
This is a bank.

As you store items and money here, I figured as in many other online games this'd be a pretty big place for tradeing, so I tried to add more floorspace by creating a basement. I'm not sure how well I've pulled it off, so wanted some opinions.

http://img.photobucket.com/albums/v108/ ... 6mar08.png[/img]
That's nice. Can you go through other players in this game, or do you have to wait for them to move?
 
BrunoTR":3go2rf83 said:
Wyatt":3go2rf83 said:
This is a bank.

As you store items and money here, I figured as in many other online games this'd be a pretty big place for tradeing, so I tried to add more floorspace by creating a basement. I'm not sure how well I've pulled it off, so wanted some opinions.

-snip-
That's nice. Can you go through other players in this game, or do you have to wait for them to move?

Was about to ask that; if there's collision between players, you'll need a LOT more space.
 
@Bruno: You can pass through players. It would be unfair in hard areas otherwise - a gang of 20 players could circle one player and an enemy so that they die, which isn't good.
 

Untra

Sponsor

I have some more Daft Punk Photos that you guys can review. And yes, more pixel work.

Kudos to whoever can name the anime the last pic is from.
+demo movie:
http://www.youtube.com/watch?v=d1VM80Fan3A
 
Wyatt":uuay14f5 said:
@Bruno: You can pass through players. It would be unfair in hard areas otherwise - a gang of 20 players could circle one player and an enemy so that they die, which isn't good.

Which is how it should be. Player passability is stupid. A feature that is much better would be able tp "push" them, requiring a certain amount of strength and stamina.
 
rexxzecutioner":387b2lo0 said:
Wyatt":387b2lo0 said:
@Bruno: You can pass through players. It would be unfair in hard areas otherwise - a gang of 20 players could circle one player and an enemy so that they die, which isn't good.

Which is how it should be. Player passability is stupid. A feature that is much better would be able tp "push" them, requiring a certain amount of strength and stamina.
How do you keep posting if you're banned O_o.


And Wyat, even with player passability you need to make the bank bigger.
 
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