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The Screenshot Thread

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Munkk;275402 said:
Skie Fortress, did you make that or is it a rip? Either way, it looks awesome.

The graphics are rips, but I made the map and edited some stuff so uh...both?

Also, Malick. Perhaps keep more of that stuff to yourself? Don't wanna give it all away in the screenshot thread do you?
 
http://img410.imageshack.us/img410/6320 ... ot8yw7.png[/img]

BAM, HOMIES!
Pretty sweet shot except for some cut off of a few things, still need to change up the skill name display, and the background is unfinished. Its actually the background of the background.
However there are some very nice things here...
Essentially its a pic of Wolf using his Rally Slash technique. When he uses this attack, all allies who have met a certain condition during their last turn will attack with him. In this case, Pine did and supported him with his own attack.
Even more exciting to some is the display of enemy HP and CT (ATB). In my case the Red meter is enemy Hp and the Green one is CT both directly below the Combo Count. These gauges are updated in real time using RTAB and Animated Battlers. I believe many people have been looking for a way for this to work. Its late so I can't do it now, but I will try and make it more user friendly so people can easily insert it into their own games. There is an unfortunate setback though... so many bars on screen being updated every frame causes some choppiness/slowdown. Hope I can get it working.
Expect a video battle demo within the next coupla weeks.
Stay Tuned!
 
Well it would be a nice screen, but I think you need to align the battlers abit more, as their heads are laying on the Rally Slash battlehelp window...
 

Marcus

Sponsor

A very early screenshot of my game, Grit. It's for a 2 week game contest (although I entered in late so I only have 1 week!!)

http://img179.imageshack.us/img179/7694 ... rlyix5.png[/img]

The story revolves around Dil, our little slime hero. One day, the oasis dries up and a water nymph gives him a seed that contains a life-giving tree. He must find water to give life to the seed and save his dying valley.

It's a side-scrolling adventure with little to no action. It's main focus is exploration, simple little puzzles, and attention to detail. There'll be a lot of cute animations and details in the final version.
 

Marcus

Sponsor

Man, I must have cooties cuz whenever I post here, people scatter!

Here's a new screen from Grit. It's coming along nicely thanks to ccoa's FANTASTIC message editor. I don't see this thing used enough in games here... I mean, my game is practically revolving around it. I only use one other script right now (a modified jumping script originally by that XR50whatever guy) so my game is going to be a lot more "down to earth" and personal than most.

http://img169.imageshack.us/img169/5162/gritscrnpl9.png[/img]

As you can see, the graphics have greatly improved. That stuff in the sky are animation effects to heighten the atmosphere. I'll be making my own custom windowscreen soon because the blue one isn't doing my style justice.
 
cuties! run!

It's cute. Very sparce screen though, not much to comment on. I love side scrollers, thats what i'm making right now. ^^,

I wonder what your walking animation for that blob looks like.
IMO that could make or break your game lol
 

Marcus

Sponsor

WONDER NO LONGER

http://img485.imageshack.us/img485/144/dilmw2.png[/img]

I forgot to mention I use the idle animation script so he stares at the screen when not in motion. I never encrypt my games so anyone is free to pick through the innards to their hearts content. I even make a game of hiding rude things (although sometimes they're in plain sight) for people who go through the editor.
 
From now on, I'm ignoring Diegoale's posts, they're too good. :) Joking. If it's eventually sold it would definately be a commercial game I would buy. I wanna see it actually in play though... The youtube video you posted earlier didn't seem to do it justice, what with the low resolution and all that.

Anyway, this is a concept for my game. I call it Dynamish Interiors. (Sort-of-dynamic but not quite. :)) Basically, when you walk up to a door, the roof disappears and you walk inside. What's actually happening is you're going to a "clone" map that just contains that small section of the bigger exterior, with extra inside. The interiors are very unique, as each will be a picture, 640x480 in size, made in paint or some other sort of program (likely Fireworks). With pixel movement and collision maps so you can explore every pixel of the houses.

I'm not sure if I'm going ahead with this, but it seems a good concept.

This is a mock-up, and not a very good one at that.

http://img.photobucket.com/albums/v108/ ... namish.png[/IMG]
 
Wow really pretty Ace. Though the 2D aspect makes me weary of just how adventurous the player is allowed to be in your game... That's just personal taste though, visually it's very nice.
 
thanks Calibre-
yeah, 2d platformers tend to seem limited....
I'm working hard to include a lot of hidden areas for the really adventurous player to find.

One of my favorite things to do in Halo was to get outside of levels; so i'm going to try my best to include stuff for that type of player so it's not just "get from the left side of the screen to the right side of the screen"
 

Marcus

Sponsor

Reminds me of the Spirit Engine, Ace. I don't know if you've played it, but it looks great. Maybe we can start a sidescrolling RPG revolution around here!

And I don't know what sidescrollers some of you have been playing, but the ones I've played have more exploration than most RPG's. Symphony of the Night, Metroid series (before prime), Legacy of the Wizard, La-Mulana...
 

ccoa

Member

Marcus;276046 said:
Man, I must have cooties cuz whenever I post here, people scatter!

Here's a new screen from Grit. It's coming along nicely thanks to ccoa's FANTASTIC message editor. I don't see this thing used enough in games here... I mean, my game is practically revolving around it. I only use one other script right now (a modified jumping script originally by that XR50whatever guy) so my game is going to be a lot more "down to earth" and personal than most.

Flattery will get you everywhere. ;)

Looks adorable Marcus. I can't wait to try it out. ^_^

Wyatt, your stairs are going to nowhere and your grass is cut off...
 
[off-topic]
And I don't know what sidescrollers some of you have been playing

Mainly the side scroller staples: mario, megaman and donkey kong. Have never heard of Sprite Engine, gonna check it out though ^_^
[/off-topic]

The stair thing, I would assume they lead to the second story, but thats not visable because you wouldn't be able to see whats going on in the first story...
unless you are referring to the fact that they lead straight into a wall...
Bad architect? lol
 

Marcus

Sponsor

Spirit Engine is an independent side scrollign rpg. It's short, but pretty fun and it has a lot of unique and original ideas that I wish would catch on in the professional world. You should check it out for some good inspiration.
 
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