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The Screenshot Thread

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You don't really need to, as the rest of your stuff has minimal shading to it. If you want, just make a lighter version of the wall texture (I believe Final Fantasy IV does this), or make a different tile for it.
 
@ Sapphire_pt: hate to tell you this, but some of your stuff is WAY oversized, such as doors and trees... O_o

annnnd, RTP doesnt mix well with other styles... >_<
 
@Oceans Dreams: No one commented on yours? I love that tileset you are using. It looks SNES-ish and artistic. I hope you add more with it so that more details would be present.
 
lordnick5000;262563 said:
@ Sapphire_pt: hate to tell you this, but some of your stuff is WAY oversized, such as doors and trees... O_o

annnnd, RTP doesnt mix well with other styles... >_<

Yeah but the doors are big because there are creatures in that world that need bigger doors to enter ;)
the trees part i agree...

About the exit thing, well i had problems in some of my games that ppl didn?t know Where to Exit...
Don?t worry, you won?t see many exits in most of the open areas maps!
But thanks for the tips!
 

Kest

Member

Sapphire_pt;262881":18b4j2xx said:
About the exit thing, well i had problems in some of my games that ppl didn?t know Where to Exit...
Don?t worry, you won?t see many exits in most of the open areas maps!
But thanks for the tips!
You don't need seven of them for one exit, just one. And a simple (smaller) arrow would look better.

:|
 
That plant enemy is awesome! As are the little mole like dudes. And these face sets are a lot better than the old ones. n.n Break a leg!!!---I mean....keep it up...
 
Makio-Kuta":nmum2x4k said:
That plant enemy is awesome! As are the little mole like dudes. And these face sets are a lot better than the old ones. n.n Break a leg!!!---I mean....keep it up...

Indeed I shall lol.

malick":nmum2x4k said:
OMFG that's awesome!

Umm, thanks ^_^;;

kaze950":nmum2x4k said:
Nice screens ^_^

Do the enemy HP always appear like that (showing how much they have), or do you have to have some sort of ability?

Always appears like that... I thought about having it as a skill, and part of one of the scripts I have let's me do that, but I thought it looked nice the way it was...
 
More: Now I know the battlers for the heroes are the same standing stances, but I've been working on enemy battlers all day and I wantd to see how they looked in different environments. Some of the stats for some of the enemies will be changed, all of these are just test screens... These'll be my last few screenies for awhile:
If these are too big, I'll use a spoiler, juss lemme know, thanks...

Shocko:
http://img29.picoodle.com/img/img29/9/8 ... 64d80c.png[/img]

Bubbo:
http://img27.picoodle.com/img/img27/9/8 ... b512f4.png[/img]

Chilli with Flamo(s):
http://img02.picoodle.com/img/img02/9/8 ... b68be0.png[/img]

Wolfer:
http://img27.picoodle.com/img/img27/9/8 ... ac3317.png[/img]
 
kaze950":1aldyibi said:
Nice. Are the battlebacks placeholders? Because the RTP battleback doesn't seem to go well with the one for that fire place.


Yes and no, I'm still messing around with stuff, and before I can actually use a battleback, I need to make a tileset that matches it, as for the fire one, yeah I kinda' thought so too...
 
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