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Another half-scripted, half-paint editted, mock-up of the CMS for my game. It is going to be fully-mouse-controllable, you click "menu" and it opens the small selectable menu, right click menu and it closes.
Nowhere near finished. Oh and yes, I made the system in one project, print screened, copied and pasted it onto an existing screenshot, hence the crappiness. I just wanted to show it as if it was in-game.
It looks good, if only the cursor would work, huh? ^_^ You should consider changing the alignment of the windows, though... for example, putting the message window left to the avatar, and the menu button and window on the right side, so none of the windows will overlap each other.
I don't see why you show equipped items on the HUD. I'd remove that entirely, throw your HP/MP bars down against the bottom and throw the avatar picture and name/level/class on top of the avatar (and bars to the side) like this:
I stuck to one type of tree to make this area kinda stick out. Its kinda like the Chocobo Stables in FF6, they appear throughout the world map and you can buy a horse to ride. Ignore the fact the horses have the main character mounted, I haven't gotten around to converting Tana's horse without a rider into the right format (5x4 instead of 4x4)
@Prexus: I am going to change the message box soon. Like I said, that was simply the menu system pasted onto an old screenshot to show what it would look like, the message box would not be there at the same time as the menu.
Made a screenshot of my world map so far, it is a 100x100 map. The world will be made up of several 100x100 maps probably. This map features Tiben Town and the *almost completed* Moorlake Valley. MV still needs finishing, as you can see there are quite a few blank areas and such. The red lines are there to show areas that will not be seen by the player. These areas will not be detailed. North: You never go this far north *at the moment*. South: The causeway takes you to the next map to the south so you never see the bit further south *on this particular map*.
South of Moorlake Valley is an area simply called "River Elm Region", Moorlake is the source of the River Elm. Moorlake Valley will also in the future link to a map to the East, known as "Elder Forest", which then leads on to another small area known as "Elder Village". (I have most of this area of the world pretty much thought out.)
I like your map, Wyatt. Vaguely reminds me of the ones from Legacy of Kain: Blood Omen, although the architechture was more grim and there were a TON of hills in that.
You know what J-Street. :P on you. I hate that script and I went about it all the wrong way and I just haven't cared enough to start over from scratch again :P
I got the tileset from 66RPG.com. I have the author's name in Chinese, havent translated it though. The tiles as is arent very workable because they were I think initially meant for a game with smaller frame boxes so Im editing the hell out of it to make it RMXP compatible. They match the 3d RPG Editor chars(or at least the style of them) rather well. The massive tileset fuse will be released once VANILLA QUEST is completed. (Im trying the "no threads or teaser demos and just finish it" approach)
That should be, maybe, a month and a half. Im aiming for before November.
yeah the door is a bit big for the characters but it could simply be an architectural style of the place your game is set, otherwise it all matches up really well (almost too well... *shifty eyes*)
Vanilla Quest eh? Maybe i'll get you to post some more screenshots? :D