WithViolence : You've got some tileset issues with parts of your map. Look over the houses with the red roofs especially, both of them have mapping errors. You seem to have used the wooden cabin tileset correctly on the top right (with the right T-house tiles), but the two other wooden cabins are just the vertical variation on top of the horizontal one, which ruins the depth for both of them.
Otherwise the map looks good, nicely varied without sticking out too much. I think maybe you can make some grass variations by placing single grass tiles on the top layer over the grass already laid down. (I hope that made sense...if not, check the Mapping Improvement thread in the Support forum, I think ccoa has an example screenshot in there)