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THE HKCP :: The Half-Kaizer Construction Project.

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ok cool :) if you ever decide you need anything else like that doing let me know. :) if you ever decide you want a auto recolor skin program for the bits of cloths that have skin around then let me know :)
 
k... give me a bit of time to let me play around. and then i will contact you sometime next week to talk about how we can work it and timescale and stuff. also, i think i should be able to do it for auto recolor of cloths :)
 
Wow, BunnyKinx, that'd make things so much more awesome. If you do, an idea to implement would be having objects use certain parts of the palette, and switch swatches directly, rather than all the individual colors. That way, you'd have a huge number of possible color schemes for pieces. Just a thought.
 
Read the first page. Yes, that is being also taken care of. But for now, expect lots of clothings and stuff like that for you to build your own characters easily. The animal section is also being though about. Stay tuned.  :thumb:
 

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I must have missed that part in the massive jumble of information up there. :)  What are you writing your character maker in, and are you going to make the code available?  I'm sure a lot of projects could get use out of it besides HK.
 
Wow, with enough work (and maybe some HK tilesets) this may make the HK usable in a game, I liked the style but never was able to use it before, I may consider it now.
 
Of course it will still take some time to get the half-kaizer to be completely usable. Right now, if more people adhere to it, then it will be so much easier! You can bet on that!  :thumb:
 
keisukeyui":127n0zlh said:
This looks really awesome - can't wait to see more.  Will there be an albino skin palette and a darker brown skin palette?

I could do that if people wanted it. It wouldn't be supported on the same level, however, so you'd have to do the recoloring on your end for indiv. parts. Unless of course we can get that auto-recolor generator program ;D

Nphyx":127n0zlh said:
Are you guys planning on compiling tilesets as well?

Yep ... Just give it some time. The eHKCP will be around as soon as we get more rolling on this particular section.

Nphyx":127n0zlh said:
I must have missed that part in the massive jumble of information up there. :)  What are you writing your character maker in, and are you going to make the code available?  I'm sure a lot of projects could get use out of it besides HK.

The current one is in php (web-based), through an html skin. I don't know about releasing the code to it, since that's Fomar's baby. The Breeze Generator he made is similar, but the skin I set up makes it a little easier to use quickly. Some kinks are being worked out on it, particularly on the file structure, so it could be a few weeks. We wanted it released at the same time, but I found some hangups. Hang in there!

iceplosion":127n0zlh said:
Wow, with enough work (and maybe some HK tilesets) this may make the HK usable in a game, I liked the style but never was able to use it before, I may consider it now.

That's the goal :D

creamdonut":127n0zlh said:
Of course it will still take some time to get the half-kaizer to be completely usable. Right now, if more people adhere to it, then it will be so much easier! You can bet on that!  :thumb:

I want to mention that creamdonut is an expert spriter, easily on par with CS or SK. Actually, the whole team is just amazing right now, and I look forward to adding creamdonut very soon ;D. I have another bundle of resources to add to the library tonight thanks to Britchik & KazeN.

(That was a little pep-talk :wink:)

@Everyone else: Thank you for your support! I look forward to seeing what the community can contribute, as well as the Elites already on the team!
 

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Venetia":4kjsuehl said:
The current one is in php (web-based), through an html skin. I don't know about releasing the code to it, since that's Fomar's baby. The Breeze Generator he made is similar, but the skin I set up makes it a little easier to use quickly. Some kinks are being worked out on it, particularly on the file structure, so it could be a few weeks. We wanted it released at the same time, but I found some hangups. Hang in there!

That's cool.  I do some PHP work, I'm sure I could put one together on my own but I hate reproducing effort needlessly ;)  Ideally I'd like to build a real simple windows app to do it with some user tweakability so it can be customized to work with different templates and frame counts, and I downloaded Microsoft's snazzy freeware version of visual studio toward that end, but it could be a long time before I get around to learning the language (I'm pretty familiar with the C-based languages but visual basic is a different dimension...).  Anyways, yeah, open-sourcing would be awesome. 

Also of note, since you have all your resources in a directory tree right now, here's a great Firefox plugin that will help with previewing and downloading them, both for you guys and for other people wanting to have a look:
http://twinturbo.org/unlinker/
You can check out the features on the page, but basically it will turn that directory tree into a bunch of thumbnails. :)
 
are good edits to your tilesets allowed Venetia. im pretty good with a base.
or at least addons to your tilesets.

I should be able to knock out at least 2 tiles a day.
 
Nphyx":236s0gci said:
Also of note, since you have all your resources in a directory tree right now, here's a great Firefox plugin that will help with previewing and downloading them, both for you guys and for other people wanting to have a look:
http://twinturbo.org/unlinker/
You can check out the features on the page, but basically it will turn that directory tree into a bunch of thumbnails. :)
Heyyy, that's cool!!! I didn't know about that, I'll have to try it .....

BunnyKinx":236s0gci said:
are good edits to your tilesets allowed Venetia. im pretty good with a base.
or at least addons to your tilesets.

I should be able to knock out at least 2 tiles a day.

Yes, edits are more than welcome :)

EDIT: I was going to add some things to the library tonight, but my server is lagging bad. It'll have to be tomorrow.
 

Trek22

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So how long has this project been underway before it was opened up two days ago?  Seems like a valve was finally opened to release the pressure from blowing apart the engine.
 
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