Woah, thanks for your long comment. I'll try to grace it with suitably long reply.
Retlaf;193585 said:
I played until I managed to achieve my party of four. I'll definitely finish it later.
Ah, so you still have Chapter III for the most part to complete? It could be the longest chapter for you, depending on how much like to explore.
Retlaf;193585 said:
There are many great things about this game. For one, the dialog. "Scorpions... The ones over there..." Haha! All your characters have a distinct and entertaining personality. It's fun reading the dialog. The serious moments are done excellently, as well.
W00t. Someone appreciating my writing...
So that English Degree wasn't for naught... ROTFL :D
But seriously, I'm glad you say that; to me, a good story can inspire me through a chock-load of average gameplay in an RPG. And of course, one cannot judge ones own literature without a shade of bias.
Retlaf;193585 said:
The dungeons are great fun, too. I particularly enjoyed your encounter rate. You never threw so many battles at me that I wouldn't want another one. In fact, at some points I thought "Yes! A battle!" Having the 'optional' roaming enemies was a nice touch.
Again, my personal preferences in an RPG show their face here; I find it quite ridiculous you can be just walking along and have a random battle occur without good reason or the ability to avoid them. So I took the Tales of Symphonia approach, where enemies appear on the map and chase the player, but can be dodged.
Retlaf;193585 said:
However, I have some suggestions to (hopefully) help you improve upon certain things. In particular, the town. I would talk to people and they would respond by either running away or asking why I'm bothering to talk to them. I figured "Fine" and left. Not only that, but villagers share the same dialog. You should definitely make the town more interactive. I like how talking to the same person will not necessarily yield the same dialog, but unfortunately everything they say is meaningless. Add character to the specific NPCs to make your village seem more real. Also, reward the player with bits of fluff or side/back story when the decide to talk to people.
There are more random bits of fluff and backstory in Chapter III because of the random people who give you sidequests. But yeah, in general, the generic villager/townie doesn't have alot to say. I allieviated this slightly with the random talkie generator feature; but as you say, its all still kinda meaningless. In truth; its probably more because I'm lazy; theres at least 100+ odd random villagers wandering around the various maps~ thats ALOT of dialogue. But still, I'll take this into consideration- perhaps make a unique random talkie generator for each town/area.
Retlaf;193585 said:
This next one is very difficult to get just right. I found that the battles were not very strategically oriented. I would always apply the same strategy battle to battle, which generally revolved around simply dealing as much damage as possible. I never had problems doing this, either. Now, I totally understand that this is the start of the game, and that I don't have access to many abilities yet. But this is something to store in mind for the future (if you haven't already).
Can't you tell I'm the kind of guy who, when playing Pokemon, deletes all of the moves that don't cause damage? Growl, wtf is the use of it! Roar, don't be ridiculous! String Shot, but why? (Well, maybe I keep Amnesia or Rest...)
Eheh, that said, I'm not totally adverse to stat-changing moves (look at Seiken Densetsu 3 for examples of some stunning ones!) or things that give status (I'm personally very fond of Poison, Paralysis and Shielding Disc in my own game).
But really, a battle IS about dispatching your foe as quickly as possible, strategy only
really comes into play when you're facing a tough opponent. There are two such battles in Chapter III that I believe require a bit of serious thinking, but they're both optional. I suppose you could say strategy plays a part in Arena fights too; assuming you want to go on for more than one battle, you need to seriously preserve your health. Oh, and I suppose the Vampyres and Toads in Chapter IV are pretty darn tough (though you have Elijah to help with the former).
Certainly, as you progress further, I have plans of making the difficulty level step up; and preferably, with it, add some more strategic fights.
Retlaf;193585 said:
This was a great experience, and I look forward to playing more!
Anyhow, thanks alot for your response!! :thumb: Having now completed the third version of my Dynamic Time system, I'll probably begin version 0.8 of The Enemy Within in earnest. More comments are always appreciated! :yes: